LittleWizards1-580

Well we didn’t get the chance to play the last two days because we had other things going on. However, my two oldest kids and I did get a chance to game today and we wanted to try out Little Wizards. We took our time creating characters and it was a bit more involved than the other games we have played this week. This game took the longest to so far to make the characters, but they enjoyed the process so that is a plus. They enjoyed rolling on each of the tables to see what they got for all the description tables, and re-rolling when they did not like the result. 🙂

LittleWizards2-580So let’s talk briefly about the mechanics of Little Wizards. It uses 2d6 for all rolls, with modifiers based on traits and powers.  Traits are Body, Heart, Brain, with one being best (+2), one being better (+1), and one just being good (+0). Those modifiers are added to rolls where you use that trait. Then you also have 3 powers that you choose to place the same modifiers of good, better, and best in. Two are common for all wizards (broom riding and spellcasting), then there are two for if you choose a Sorcerer (alchemy & divination) and two different ones if you choose a LittleWizards3-580Mage (conjuring & shapechanging). Everyone gets wizards gear, which is a broom, wand, hat and familiar. Only the familiar seems to have a mechanical use, which can help you by adding a +1 if it teams up with you a roll. Finally, there are skills, but those only come once you level into them.  Its a pretty simple system that worked well for us. Everything was rolling against a difficulty that I set. We didn’t run into any combat, so we won’t go over that today.

Logan went with a mage named Cyclops, and Lauren went with a sorcerer named Lily. Here are their two character sheets.

Cyclops - Logan's Character

Cyclops – Logan’s Character

Lily - Lauren's Character

Lily – Lauren’s Character

Again, I decided to use the beginner adventure straight out of the book, so after about 30 to 45 minutes of creating characters, we jumped into the game. I had the two introduce themselves to each other and describe what they look like along with their familiars. Logan has a fox named Zoom and Lauren has a swan named Anna.

The pair arrived in Ellys, a city know for its sweets, ready to find some good candy. However, as soon as they jump off their broomsticks in the square, they notice some odd things go on. First of all, there is a baker swimming in all of his cloths, in the fountain. Lauren wants to help him and they talk to him. He cannot stop swimming though and does not understand way. Lauren casts her first spell that will help him stop swimming and return to normal. He does and gets out of the fountain, thanking them. Logan asks why he was doing it and he doesn’t know, but he does tell them that he was eating some new chocolate right before it happened.

Lauren speculates that she thinks it might be the work of a bad fairy named Zelda that she has had to deal with the before. Logan thinks it might have been the chocolate. The baker thanks them and gives them the chocolate bar that he had been eating. They take it but do not eat it. As they discuss what might have caused this, a woman comes racing down a hill in a baby stroller. She is not stopping, so Logan wants to summon a wall of teddy bears to stop her, but he fails, only managing to summon one that does nothing to help.

Lauren uses a spell to engage the breaks on the stroller and succeeds. They then begin to question the woman on why she is in a baby stroller. The woman tells them she just had to do it, she couldn’t resist going for a ride. Logan asks if she has had any chocolate, and she says yes. She pulls out half of the some type of bar given to them by the baker. Lauren then casts a spell on her to help, which succeeds at a cost, it helps the lady, but breaks the stroller. Examining the chocolate bar, they realize that they are both the same and ask the woman about it. She tells them that it is a new bar, being produced by Mr. Cocoa’s new factory. They ask her where it is, but she doesn’t know. She says all the candy comes in a delivery truck to the stores, and as she thinks about it, she says no one knows where the factory is. (Here Logan said in a very serious voice, “I know where it is, its in New York City” I had to step away from the table and laugh about this, it was great)

Lauren wants to find the factory and attempts to use magic. She fails however but does find out that a delivery truck would be able to lead them to the factory. Logan speaks up here and says they should just summon Mr. Cocoa and make him stop. I said that would be an almost impossible task, setting it at the highest difficulty. They roll and with Lauren teaming up with Logan, they succeed! However, when Mr. Cocoa appears, he is tied to a chair and happy to see him. He tells them they have to come to the factory and help him, that the little buggers are going to summon him back! They ask where the factory is and he tells them it is at the edge of the forest, just outside of town. They then ask who has done this to him but just as he is about to tell them, he is summoned away by someone else!

Lauren then sends her swan to investigate the factory and tells it to report back. She wants it to look for bad guys. When it returns, it tells her the factory is unguarded, so they get on their brooms and fly that way. The land a couple of hundred feet away and Lauren casts another spell, checking to see if there are any hidden bad guys outside. They find that there isn’t, so they head to service door. It is unlocked, so inside they go. They find it leads to the factory which is still producing chocolate. Looking around diligently searching, they turn up some strange black powder that spells of pine sap just inside and on the ground around the mixing machine.

They then head into Mr. Cocoa’s office, but no one is there. They see the chair he was in, but he isn’t there any longer and there are some pine needles around his desk. Lauren casts a spell to find him and it points them to the forest outside. Heading out that direction, they see Mr. Cocoa tied to a tree, surrounded by little brownies.

Lauren suggests casting a spell to make them all fall asleep. Logan thinks he should shapechange into an actual cyclops and scare them away. They decide to do both at the same time. Both of them cast their spells successfully and half of the brownies fall asleep as Logan bursts into the clearing as a giant Cyclops, scaring the other half off! Mr. Cocoa is scared too until Logan changes back and cuts him down from the tree. They make it back to the factory, where Mr. Cocoa thanks them and promises to send them both a box of chocolate a month for the next year as a than you. Logan says it better not be the bars he is making now! Mr. Cocoa laughs and says he will scrap the rest of the bad chocolate and make new wonderful chocolate. I also awarded them each Lil’ Points (experience) that they could use if we play again to increase traits and powers, or gain skills.

They successfully completed the adventure after about an hour or so of play! We all had great fun and again I asked them to rate the system on a scale of 1 to 5.

  • Logan: 10 stars
  • Lauren: 500 stars

A great time was had by all. I enjoyed running it for them but I probably could have done with a little bit of a shorter character creation process, but again, they did enjoy it.  I will give it 4.5 out of five stars as I really liked the system. I’m not sure how combat would work since there isn’t any hit points or anything. All in all, I highly recommend this game as well and am really glad we got to run in for Teach Your Kids To Game Week!

I don’t know what we will play next, but I did pick up Camp Myth, RPGKids, FirstFable, and some more Hero Kids addons before the sale ended yesterday at DriveThruRPG. One game I have been wanting to get but isn’t yet available as a PDF that I have found is Adventure Maximus. I wish I had seen the kickstarter back when it was going, but I might have to pick up a boxed copy of Adventure Maximus if it is not going to have a PDF version.

Until next time, happy gaming.

Be the first to like.

Playing Faery's Tale with the kids!

Playing Faery’s Tale with the kids!

We are back with Day 2 of Teach Your Kids To Game Week. The first night we played Hero Kids and had a great time. Last night, we played Faery’s Tale and the kids were excited as we gathered around the table. I had been telling them about the game as we were riding home from picking up dinner and my daughter could not wait to play an actual faery. This time I had character sheets printed off and we started with character creation right away. Each of the kids picked one of the four faery types from the book.

Let’s talk a brief moment about the rules and character creation. Faery’s Tale uses 3 attributes, Body, Mind, and Spirit that you use as your dice pool for different checks. Each type of faery has base stats, and you get to choose were to put 3 additional points. Then you have the faeries gifts. Each faery begins with 2 gifts, and they get to choose 5 points more worth of gifts. There are various different ones that do anything from giving them a sidekick, to increasing their Body stat when making tests against strength. Each one costs a little different. Each faery also has Essence, which is kind of like their magical life force. They use it to perform magic that changes the story, but it also acts as their health. When they run out, they fall into a deep sleep to restore it.

For the mechanics, you are rolling D6’s if you have 3 mind, then you would roll 3 D6 and ignore the odd dice, and count the even dice as successes. The amount of successes determine if you overcome the check or not. You can also have duels which work basically the same. Essences are used to change the story by casting powerful magic or such and they can also be awarded to the faeries by the GM when they accomplish things, or act as a good faery, or so on. I like this mechanic as it reminds me of Awesome Points and Bennys in other games.

So, back to the kids characters!

Lauren (7 year old) picked the pixie, which can fly and has pixie dust magic as her starting gifts. She added her additional points to Spirit and Mind, then bought the additional gifts of Magical, Sneaky, and Magical Music. She loves magic and always wants to cast spells. She named her faery Dessa.

Logan (5 year old) picked the sprite, which has no magic but gets the starting gifts of Champion and Animal Friend. Sprites are like the warriors of faeries. He added his additional points to Body and Spirit, then bought the gifts of Brave, Strong, and Sidekick, which allowed he to choose a creature or faery that stuck by him. He chose a Pseudo Dragon decided that he could ride the dragon in order to fly like Lauren. He named his faery Forrest of the Woods.

Levi (3 year old) picked the pooka, which starts with gifts Change Form and Travel Magic. He then choose the gifts, with my help here because he wasn’t quite so interested, of Alert and Whirlwind Strike. He put his points in Mind and Spirit like Lauren and named his faery Frozen. (Hmm, Olaf the night before, then Frozen last night…I’m seeing a pattern here…)

With characters finished, we jumped into the story. I used the example story of Jack and the Beanstalk from the book. They recommended as a good entry point for new players, and my kids seemed to like and not really recognize it so much from the cartoons and such.

The faeries woke up in Brightwood Forest and gathered in the glade. At this point I had them talk to each other as the faeries, which was quite fun. Then I them notice a giant beanstalk growing up above the trees that they were sure was not their the day before. I asked them what they wanted to do and Logan immediately jumped up and said, we need to investigate it! (I love that I did not have to prompt them to do that.) So I had them roll their first check to see if they knew where the beanstalk might come from and Lauren figures out that it might be coming from the human village close by, she tells this to her two companions and they are off!

In the village, they see that the beanstalk is growing out of the garden by Jack’s house! Jack is a young boy and friend to the faeries. His mother is outside with a group of villagers and she is saying that Jack is gone and asking anyone to help. All the villagers are two scared and they leave. The mother is frantic!

At this point, Lauren says she wants to calm the mom with a musical song. I am impressed and say sure, but to calm a human, she is going to need to spend an Essence. She doesn’t really want to do this, but does so and calms the mom down. I ask them what they want to do now and Logan says that they must help her and find Jack. I award them all with an Essence for acting like good faeries. I tell them that most humans do not believe in faeries, so how do they want to approach her. They decide to let her know it was their music she heard and that they know and want to help Jack. She is thankful and offers a favor if they can get him back.

Now I ask how they want to get up the beanstalk. Lauren can fly, Logan rides his dragon, and Levi turns into a wasp to make the trip. They all ascend up the beanstalk and through the clouds without trouble. On top of the clouds they see a giant castle, much bigger than any human house. With a successful mind roll, Logan tells them that knows this must be a giants home. They also see a large gate and fence blocking their path forward. Asking them what they want to do, Logan wants to try to left the gate. I warn him that it looks larger than heavier than any gate he has seen before, but he wants to attempt the task. I tell him he needs 4 successes to do it, and he rolls, falling short of the goal. I have him show us how it goes and he tries to lift the table to show them that he cannot do it.

Lauren wants to turn the gate into a magic gate using her pixie dust, then play it music so it will like them and open. I tell her that sounds good and have her roll. She succeeds and I grant them all Essences for overcoming this obstacle.

Now inside the gate, I ask them how they want to find Jack and Lauren wants to cast a spell to locate him. She gets enough successes and sends a little ball of energy into the castle that comes back and tells her jack is in the kitchen, through an open window. They decide to fly up to it, this time with Levi turning into a bee! They see jack in a cage hanging by the fireplace and can hear the loud snoring of a giant!

(At this point in the story Levi loses interest and wants to go play. I could have added combat or something that he liked from the previous nights game, but I wanted to keep to the story for this first session as the older two really seemed to be enjoying it and I wanted to see if just story rather than lots of combat would still satisfy them. So I excused Levi from the table and we continued.)

The faeries fly up to the cage and Jack is happy to see them. He said the giant is going to eat him for dinner after his nap and to please get him out. He tells them the key to the cage is around the giants neck. Lauren decides she wants to try to cast a spell to create the key. I tell her it is a huge key and that she would need a heroic success to overcome this obstacle, or that she can spend 5 Essences to change the story. She did not want to spend the Essence did not like spending Essences at all, so she rolled. She only came up with three successes, and she decide to spend two Essences to make up the difference. She grew a key out of wood and used it to free Jack! I awarded her an Essence for this.

However, when Jack got free shouted in joy and woke the giant. The giant comes out and he is huge, I ask them what to do and Logan says he wants to fight him! I tell them that Jack is terrified and just wants them to take him out, but Logan and Lauren still want to fight. (At this point I stopped and explained to them how big the giant was compared to them. They didn’t quite understand until I told them that He was about my size, and they were about the size of a bug. I asked them what they did to bugs…and they replied squish them. I then asked what they thought the giant might do to them since they looked like bugs. It dawned on them here and they realized that maybe they should run instead!) They wanted to trick the giant before they ran. Logan shouted at him that he was Jack and jumped on his dragon to fly and lead the giant away from Jack and Lauren. Lauren cast a spell on Logan to make many illusions of him so that the giant wouldn’t know which one to squish. Then they all ran.

Lauren and Jack made it out the gate and they waited by the hole for Logan. Finally Logan came flying on his dragon through the gate with the giant close on his tail, having already squished all his illusions. The gate closed behind Logan and the giant tried to open it but the gate (still enchanted by Lauren’s pixie dust) demanded a song to open. This confused the giant and they escaped down the beanstalk. Jack reunited with his mom and the mom offered them a favor if they ever have need.

Overall we played for a little over an hour, with characters taking about 20 minutes for me to explain what each type of faery did and so on. With the story done I asked the kids how many stars they would give it with one being not so good and 5 being wonderful:

  • Lauren: “The most stars!”
  • Logan: “10 stars!”
  • Levi: was playing on a 3ds

My daughter then ran over to mom and gave her an entire recap of the game, telling her how awesome it was. It was a great night of faery tale fun and I would also have to give the game a good rating. It was a little bit tougher to jump right into, but I think after running it once I could easily run it again. I would definitely recommend it and I just downloaded a free adventure from www.firefly-games.com for the game. I encourage you to go there! We will be playing again. I also give the game 5 stars.

For Day 3, I believe we will be playing Little Wizards! Until then happy gaming!

Be the first to like.

We sat down and played a one shot (actually 2 sessions) game of the weird west in Fate Accelerated last week and I actually took time to make a character journal. +Matt Jackson narrated the game for us using Roll20 in Google Hangouts, and it was a lot of fun. I still love FAE and think it is one of the best systems I have ever played. Here is the journal:

After a day on the trail, and towards dusk we were about to stop when we come across some wagons circled on the trail. There was one man alive and though Thomas tried to bandage him up, we were not able to save him. I guess I’m going to need to use my shovel for something other than mining…

Then we thought one of the guys was okay, because he started moving, but he didn’t seem to be all there and he started lumbering towards us. I went over to help him but my partner yelled “Get down” and I hit the dirt. They start firing at the survivors and I try to stop them.

Another one of the survivors that I try to help is one of my old partners. He was one of them that stole my great fortune…I wasn’t particularly happy to see him. His name was Welbert McGinnis. I run up to him and grab him by the shirt and put my gun to his forehead and say “Where is my money Welbert!”

I noticed he had something fat in his front pocket and pull it out to find a fat wallet, I hold it up happily and Welbert bites my thumb! I pistol whip him and his face caves in! At this point I’m confused and hurt, and I back up yelling “What’s wrong with these guys?”

Me and Thomas are having a conversation about what is wrong with them while he shots more of them and I contemplate what I need to believe. Since Welbert bite me and I see that some of the gun shots are not affecting the others, I stomp on Welbert’s head and shot the guy in front of Thomas, saving him.

We notice a dust storm approaching from the northeast and realize we need to get under cover, but these dead things (according to Thomas) are still coming after us…

The dust storm hits as we finish off the last of the dead and I hunker down next to an overturned wagon with my mule, holding her head and speaking softly into her ear to keep her from getting spooked. I make it through the dust storm unfazed, but my two companions seemed to be bothered by it and were a little shaken after it passed. The red fog that signaled the end of the dust storm hung prettily over the landscape. My gaze kept getting drawn to the dead laying around us though. What had caused this to happen? I wrapped the thumb that had been bitten and stop the bleeding. I don’t like what we road into today…

I get up and and start to lead my mule to the wagon when I see some lumbering shadows. I back up slowly to head towards Thomas and Austin.

I come around the wagon back towards them and find them firing at the dead as well, and I try to help out and end up scaring my mule Sarah and she crushes me against the wagon.

After we finish off the dead, we find that the wagons have chests of gold, props, fancy clothing, and costumes. There is a body of a woman on the ground that did not come back. I turn her over and half of her face is made up to look beautiful and the other is bubbled and looks a little demonic. She has a symbol of a cross with a circle around it burned into her forehead. A red feather was in her hat and blows away when I turn her over. There are five chests full of gold. There is a cheap casket covered with a cloth as well. It has a really old body in it resting on rich dirt that falls out a little as we disturb the coffin.

Playing in Roll20

Austin heads after some of the dead in the distance so that he can put them down before they are able to hurt some other people. Meanwhile, I start to load the chests while Thomas is messing with the coffin.

Thomas asks me for some chain which I don’t have, then asks for rope, which I do, and I toss the rope over to the Thomas and he tells me that he wants to take the coffin back with us as well. He ties it shut and we load it is as well.

Next we start stacking the bodies into the the broken wagon so that we can give them a burial by fire, since the desert sand is no place to properly bury someone. We light it on fire and watch it burn to ash, then head off back towards town the chests of gold and casket, even though it is twilight. We decide to all get in the wagon and go through the night.

We get into town early in the morning hours. We heard some sounds coming from the coffin but ignore it.

(and this is where we ended for the night)

Be the first to like.

So my buddy Matt has decided to run and old school game using Pits & Perils. I think we will be playing this Thursday so I went ahead and rolled up two characters to help me decide what to play. The first was a thief and the second is an Elf.

Rolled 2d6=6
Rolled 1d6=1×10=10GP
Name: Rain
Attribute: Wisdom
Class: Thief
Side: Neutral
HP: 7
Equipment: Backpack, bedroll, 1 week’s rations, 1 GP, Dagger, Lantern, Rope, Tinder box

2d6=7
1d6=4×10=40 GP
Name: Lanin
Attribute: Wisdom (Again)
Class: Elf
Side: Neutral
HP: 6
SP: 2
Spells: Find, Gaze, Fade
Equipment: Backpack, bedroll, 1 week’s rations, Lantern, Rope, Tinder box, waterskin, Long Bow, Long Sword, Spear, 40 arrows, leather armor,7GP

Both characters look fun, but I think I’m going to have to go with the Elf. I like the idea of a spell and spear welding character.
Matt did just release some house rules for a Halfling and bard class too though, so I might have to roll up two more characters to see how they look.

Be the first to like.

This is Part 1 of my Actual play write-up…

I had the opportunity last night to run a Fate Accelerated game for two friends over Google Hangouts and wanted to share my experience. First, I have only ran the Fate Accelerated once before and played it a few times, so I am still pretty new to the game. Even so, the game ran smoothly and was pretty easy to handle as the GM.

Game Creation

Even though this was likely to be a one shot, I wanted to give my friends the full Fate Accelerated experience since they were playing for the first time. To do this, I borrowed the game creation worksheet from Fate Core and I had them give me the idea of what they wanted to play. Now, before playing Fate Accelerated, I would have been way too nervous to do this and play in that game setting on the same night. In the past, we may have made a world, but then I would have wanted a night or three between the creation and the first session to give me an idea of what to do. However, with Fate Accelerate (or FAE from here on out) I was confident that I could handle whatever they threw at me. This is a huge plus just on its own.

In around 20 to 30 minutes, Ara and Brennen had given me the following items for the game world:

  • Cyperpunk version of assasins creed cross with blade runner and the maltese falcon.
  • Ganster, kaper, heist

With these two points, we had our setting and scale.

Next, we discussed the issues their characters would be facing, and came up with the following:

  • Gangs vying for control of the city, playing gentlemen hitmen, like ronin, hired by the various factions, eventually asked to killed some of the friends
  • Immediate job to go get something from someone we just did a job for
  • One of the last frozen tuna, high grade, like a ruby, from someone they did a job for.
  • Mr. M wants sushi and hasn’t had it in 50 years.

We fleshed out the setting and issues a little to get that they were in a city with a power vacuum. The city we used was London, at some future date and time. Ara and Brennen were two associates that worked together for mutual benefit. They had just finished a job for a Professor Muto, killing off someone for the benefit of his career.

Now they are about to be approached by someone who wants them to steal a prized possession from Professor Muto, the last known can of Tuna in all of London and quite possibly the world.

Tune in more tomorrow for Part 2 – Character Creation.

 

Be the first to like.