We sat down and played a one shot (actually 2 sessions) game of the weird west in Fate Accelerated last week and I actually took time to make a character journal. +Matt Jackson narrated the game for us using Roll20 in Google Hangouts, and it was a lot of fun. I still love FAE and think it is one of the best systems I have ever played. Here is the journal:

After a day on the trail, and towards dusk we were about to stop when we come across some wagons circled on the trail. There was one man alive and though Thomas tried to bandage him up, we were not able to save him. I guess I’m going to need to use my shovel for something other than mining…

Then we thought one of the guys was okay, because he started moving, but he didn’t seem to be all there and he started lumbering towards us. I went over to help him but my partner yelled “Get down” and I hit the dirt. They start firing at the survivors and I try to stop them.

Another one of the survivors that I try to help is one of my old partners. He was one of them that stole my great fortune…I wasn’t particularly happy to see him. His name was Welbert McGinnis. I run up to him and grab him by the shirt and put my gun to his forehead and say “Where is my money Welbert!”

I noticed he had something fat in his front pocket and pull it out to find a fat wallet, I hold it up happily and Welbert bites my thumb! I pistol whip him and his face caves in! At this point I’m confused and hurt, and I back up yelling “What’s wrong with these guys?”

Me and Thomas are having a conversation about what is wrong with them while he shots more of them and I contemplate what I need to believe. Since Welbert bite me and I see that some of the gun shots are not affecting the others, I stomp on Welbert’s head and shot the guy in front of Thomas, saving him.

We notice a dust storm approaching from the northeast and realize we need to get under cover, but these dead things (according to Thomas) are still coming after us…

The dust storm hits as we finish off the last of the dead and I hunker down next to an overturned wagon with my mule, holding her head and speaking softly into her ear to keep her from getting spooked. I make it through the dust storm unfazed, but my two companions seemed to be bothered by it and were a little shaken after it passed. The red fog that signaled the end of the dust storm hung prettily over the landscape. My gaze kept getting drawn to the dead laying around us though. What had caused this to happen? I wrapped the thumb that had been bitten and stop the bleeding. I don’t like what we road into today…

I get up and and start to lead my mule to the wagon when I see some lumbering shadows. I back up slowly to head towards Thomas and Austin.

I come around the wagon back towards them and find them firing at the dead as well, and I try to help out and end up scaring my mule Sarah and she crushes me against the wagon.

After we finish off the dead, we find that the wagons have chests of gold, props, fancy clothing, and costumes. There is a body of a woman on the ground that did not come back. I turn her over and half of her face is made up to look beautiful and the other is bubbled and looks a little demonic. She has a symbol of a cross with a circle around it burned into her forehead. A red feather was in her hat and blows away when I turn her over. There are five chests full of gold. There is a cheap casket covered with a cloth as well. It has a really old body in it resting on rich dirt that falls out a little as we disturb the coffin.

Playing in Roll20

Austin heads after some of the dead in the distance so that he can put them down before they are able to hurt some other people. Meanwhile, I start to load the chests while Thomas is messing with the coffin.

Thomas asks me for some chain which I don’t have, then asks for rope, which I do, and I toss the rope over to the Thomas and he tells me that he wants to take the coffin back with us as well. He ties it shut and we load it is as well.

Next we start stacking the bodies into the the broken wagon so that we can give them a burial by fire, since the desert sand is no place to properly bury someone. We light it on fire and watch it burn to ash, then head off back towards town the chests of gold and casket, even though it is twilight. We decide to all get in the wagon and go through the night.

We get into town early in the morning hours. We heard some sounds coming from the coffin but ignore it.

(and this is where we ended for the night)

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So my buddy Matt has decided to run and old school game using Pits & Perils. I think we will be playing this Thursday so I went ahead and rolled up two characters to help me decide what to play. The first was a thief and the second is an Elf.

Rolled 2d6=6
Rolled 1d6=1×10=10GP
Name: Rain
Attribute: Wisdom
Class: Thief
Side: Neutral
HP: 7
Equipment: Backpack, bedroll, 1 week’s rations, 1 GP, Dagger, Lantern, Rope, Tinder box

2d6=7
1d6=4×10=40 GP
Name: Lanin
Attribute: Wisdom (Again)
Class: Elf
Side: Neutral
HP: 6
SP: 2
Spells: Find, Gaze, Fade
Equipment: Backpack, bedroll, 1 week’s rations, Lantern, Rope, Tinder box, waterskin, Long Bow, Long Sword, Spear, 40 arrows, leather armor,7GP

Both characters look fun, but I think I’m going to have to go with the Elf. I like the idea of a spell and spear welding character.
Matt did just release some house rules for a Halfling and bard class too though, so I might have to roll up two more characters to see how they look.

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Part 2 (see part 1 here)

After game creation, I had Ara and Brennen create their characters. Character creation took about 15-30 minutes, and I was explaining to a player that had never played a fate game before. Here are the characters they created.

Brennen – playing Annie Waterhouse(she smalltown American Girl)
High Concept – Finest Appretice to the swordsmaster Takashi Kato
Trouble – Crippling Protectionist
Aspect – still can’t forget Tyberious for making me clean up his mess
Approaches:
+3 – Careful
+2 – Quick, Sneaky
+1 – Clever, Forceful
+0 – Flashy
Stunts – Master Katana, +2 careful attack in melee,
+2 sneakly advantage to at a location,
+2 to physically overcome obstacles

 

Ara – playing Tyberious
High Concept – Biohacked Assassin of Bitol Corp
Trouble – Bitol Corp wants their biohacking back
Aspect – When Annie’s in Trouble I’m there.
Approaches:
+3 – Quick
+2 – Forceful, Sneaky
+1 – Careful, Clever
+0 – Flashy
Stunts –
Because of my 9mm, I get a +2 when I forcefully try to attack a single opponent,
1 per session pull a weapon out of nowhere reload under duress,
Because I am bio-hacked i can find an ally once per session.

We started in the City of London in a little pub on Earls Court. We decided the the two lived above the pub and while they didn’t own the pub itself, they were seen as special interests by the pub owners. This is where they are approached by an associate of Mister M. The associate proposes a heist job for a the last can of tuna known to exist. It just happens to be in the hands of a Professor Muto, whom they had just completed a different job for. The man offers a low figure, but Alice is able to overcome his resistance with a good roll and get him to negotiate up to 4.5 million credits, with half delivered up front and the other half on completion of the job.

This is where the guys took a path that I was able to handle far easier than I would have in other games. Alice wanted to try and get a job at the university briefly, to get an inside viewpoint of what they are going after. Tyberious wanted to plug in and find an ally that knows something about Professor Muto or his lab. I had Brennen roll to overcome and obstacle to see if Alice could get a job, and the roll was successful. So now that Alice had a position there, I had him roll to create an advantage. Brennen was successful again and I created a situation aspect for the heist called “Admin Assistant for the Week” and gave Brennen the free tags he had earned with a good roll. I handled Ara’s the same way and he added another situation aspect called “Ally Who Knows Muto” with one free tag.

Now that there preparation was complete, I needed to have a way to set up a visualization for the lab they were going to be infiltrating. My first thought was to search for a blueprint of a room, but I discarded that idea for a quicker and simpler method. I used my circles that were going to represent my “zones” and just set them up in a row to represent the different areas they were going to need to get through of the lab. Then I set up aspects that they would need to overcome in each of those zones. Here is what it looked like:

MalteseTuna1

Now they had learned that Muto had four “research assistance” that were always with him in the lab and looked more like guards than students. In order to make it into the lab, Alice used her advantage to lure one of the guards up and get through the door that way, instead of trying to force their way in. Once they get past the “DNA locked door” they have to face the guard that just opened the door. With some good rolling, Alice sliced off his arm with enough shifts to tag him with an aspect “Lost Arm”. Yes, she sliced off his arm. 🙂 Tyberious was then able to tag that aspect and boost his roll to finish off the guard with a blow to the head from his 9mm.

Here is how I quickly stated up the four guards:

Steel Assassin – Judo, Forceful +2 Stress 3 boxes

 

Steel Assassin – Shooting, Quick + 2, 2 stress boxes

Two were the Judo guards and two where Shooting. It was super fast to stat them up on the fly.

They moved on to the next set of guards and Annie throws the severed arm right onto the table between them, surprising them and adding an advantage tot he situation of “Scared Stupid”.

malteseTuna3

Tyberious then also gives them “A Way Out” and encourages them to leave instead of being killed. With a fate point, Ara gets one of them to leave, but the other pulls a gun and begins firing. Annie jumps into the next zone and disposes of the guard “Wu” with one swipe of her katana, severing his legs. The other guard is rattle by Tyberious’s shooting, but not injured but Tyberious takes enough of his attention to allow Annie to relocate the top of the guards head with her katana, leaving only the professor.

MalteseTuna6

I stated up the professor right then as well, here is how he came out.

Proffessor Muto, +3 clever, +2 quick, +2 careful, 3 boxes, mild, Moderate
Stunt: When carefully attacking an oppontent +2.

The professor fires at Tyberious and misses, then Tyberious hits the Muto good and the Professor has to take a Moderate Consequence of Shot in the Arm, just to stay up. At this point, they clarify what they want and Professor Muto grudgingly gives them the Tuna. However, he does promise that they will be sorry for killing his guards once their employer is notified. The two leave and Tyberious has his ally remove the video footage from the scene to keep their name clear.

And this is were we ended. We played for 3 and a half hours and it was great game. Add to that the fact that I had absolutely nothing prepared and felt comfortable with that knowledge when I started the game. I have to say that no other system has allowed me to do that. Brennen and Ara had enough fun that they want to play again next week and see what fallout happens due to this heist. I cannot wait to see either. 🙂

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Time for a much needed gaming update! I have been able to play in two sessions now of Old School Hack and am enjoying it immensely, so I thought I would share my character with you.

I chose the Fighter character, and one of the fun things about OSH is that once you choose a class, no one else can choose that class. So you can only have one of each class in your party. Once we determined our classes, then we rolled up some stats. Rolling stats is easy, you just roll 2d10, then consult the chart to find out what your bonus is. You keep your stats in order, but we allows for there to be one swap. After that you get to pick one talent from the list of your available talents on your character sheet, and finally, you choose your weapon. That’s all there is to it, quick and simple to get a whole party ready. Your character sheet even has a list of equipment your character starts with, but you do get some gold in case you need anything else.

I really liked how easy it was to get going with characters. Most games take a while rolling up characters, and that can be fun in its own right, but when you just want to play, sometimes that can get frustrating. OSH removes all the barriers to get you and your party started and into the action as quick as possible. Now without further ado, here is the character that I created.

Korgoth
Class: Fighter

Brawn 20 (+5)
Cunning 13 (+2)
Daring 16 (+3)
Commitment 17 (+3)
Charm 9 (0)
Awareness 9 (0)

Talents:
Weapon of Choice

Primary Weapon:
Very Heavy Weapon

Below you can see the picture I found to help me describe my character. This picture is from DeviantArt, you can find it here and more from the same awesome artist.

As you can see, the picture helped me to decide to go with a Very Heavy Weapon and no armor. In the two sessions we have played so far, these have served me well. Hopefully, I can post about them soon too, but for now, here is Korgoth’s back story.

Korgoth grew up in the nomad tribe of Kweian, that roamed the grasslands of the Lyr Plateau. He lived and learned from his father Sethan, who taught him the way of warrior. When he was 12 years old, Sethan sent him to the city of Balkek to live with his mother, in order to learn about the ways of her people, in the city. It was a big change for him, but he took to it well, learning in the schools that his mother taught in, though he had no aptitude for magic. It was a fine balance to keep up his training as a warrior, while also learning in the school, but he did well.

By the time he turned 16, it was obvious he was not going to have much skills as a magic user, so he decided to return to the Kweian tribe and continue to live as his father. By the time he found the tribe on the Lyr Plateau, a great tragedy had befallen them. The tribe had been wiped out completely, with nothing but smoldering ashes where there had been several hundred people. With no one alive to tell him what had happened, he searched through the smoldering remains to try find the answers, but there were none. What he did find, was the sword he now wields. It was not his father’s, nor even chief’s sword, but it was the only remaining item not burnt and twisted by the fire. Knowing that there had to be something special about the sword, but not knowing what it was, he took it with him, as he headed back for the city.

Korgoth has stayed in the city for several years now, hoping to find a whisper of what might have happened to his tribe, but has failed so far. He doesn’t know if he is the last surviving member of his tribe, or if others were able to escape. He takes odd jobs as a guard, but still has yet to even unlock the mystery of the sword, though he is sure there is one. Perhaps his next adventure will yield some answers to his questions…

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Okay, things are finally calming down here again and its time to get back to two things:

1. Gaming
2. Programming

I am back to working on my Mythic Emulator app for running solo adventures. It will basically just be used so that I do not always have to consult the chart. Here’s what I got so far, let me know what you think!

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