So I was inspired by Matt’s #Fridayfiveminutemap and wanted to see how fast I could make a simple map in CC3.  I decided to map the Mayor’s Office for two reasons:

1. I need this map for my Rise of the Runelords game (this is the main reason)

2. I wanted something that was not too big in scope so that it would be fairly quick to map.

I am actually quite pleased the results.  Using CC3, and mainly the Dungeon Designer 3 add-on (which is a must-have add-on in my opinion, it is a worthwhile investment), I was able to make the following map in about 15 minutes during my lunch break today.  This even includes making a new tool for the wall I ended up using.  Let me know what you think!  I’m happy with my results.

Be the first to like.

My Rise of the Runelords, Pathfinder game is tomorrow night, and we are on Session 5.  Last week the party had to move to a new inn since the one they were staying in burned down. So they took up lodging at The Rusty Dragon, which just happened to be next door to their old inn.

I found a really nice map online to use that was made specifically for this inn, but it is a large file and it would not load for at least one of my players. That prompted me to go ahead and make a new map using CC3. I based the foundation of the inn on the map that was provided with Rise of the Runelords, so the inn size should be pretty accurate.  I only did one floor however, even though I am sure there are at least two floors.

The owner is also a bard that plays for her patrons each night. So what I decided to do was make a round stage in the center of the room, that had a stone bar that goes all the way around it. My idea here is that the owner would serve drinks at the bar, then when she decides to play, she can just hop up on the stage behind her and play for the crowd. The rest of the main hall is full of tables.  Then you have the kitchen to the back and the lodging rooms to the left side of the inn. The rooms range from a cheap common sleeping area to a couple of nice private rooms in the back.

Let me know what you think!

Rise of the Runelords - Pathfinder Game

 

I received some good feedback on the inn, so I made a few additional changes.  Let me know what you think of this new version:

Be the first to like.

We were able to play our second game of dragon age again this week.  We played twice in a week, that alone should be able to tell you how much we liked it.  We even had a second player join us for this game, and this game turned out just a fun as the first night.

Sorel, Alex’s character, ran up to meet the group just as they finished killing the wolves.   He had been trailing behind, hunting for some dinner.  Once he got there, the group broke apart the frozen blight wolves and tossed them outside, then they pulled the barn door shut and secured it with ropes and chains from inside the barn.  Then they cautiously went up the ladder looking for the source of the noise.

In the loft, they find a very injured female Dalish elf.  When they approach, she opens her eyes in fright, wild and unseeing.  She tries to flee, but instead, collapses, unconscious.  The group checks her over and finds her clothes torn and bloody from many scraps, and one hideous wound in her side.  It looks badly infected and her skin is burning with fever.  The wound appeared to be made by the same thing that killed all the others.

Sorel, a city elf, tends to the  to the girls wounds, but he is barely able to make it better.  Without more help, he is convinced she will die.  He asks Merril to help her and even though she is worried about another fight during the night, she uses the last bit of magical energy she has to heal her.  The Dalish girl looks much better as soon as she is healed, and begins to sleep more peacefully and Merril says that she will wake after a few hours of rest.

The party pulls the ladder up into the loft and decides to spend the night in the barn.  Sorel and Blaen agree to take shifts in order to let Merril sleep the full night to regain her energy.  Though they could hear different things during the night, scavengers taking care of the bodies, nothing else happened.

In the morning, when the girl awoke, she was very thankful and explained what had happened to her.  Her name was Eshara, and she had escaped from something terrible.  Her people had been run out of Viventor over heated words between some of the drunken villagers and some of the Dalish hunters.  Leaving the town early, they had traveled through the forest for about a day and a half when their scouts had started to disappear.

After several more of their people vanished, they decided to head back to Viventor at a quick pace.  They got within a half a days journey from the town when they were attacked by darkspawn.  It turns out, they ended up turning the elves into darkspawn as well, and killing those that fought back.  Eshara was able to escape from the ruins they had dragged her to, but they followed her.  She thought she was safe once she made it to the farms, and hid in the loft, but the darkspawn found the farm, and killed everyone there.  They didn’t find her, but she hated that they all died because she was there.

Sorel went to check the rest of the farm houses and found only dead bodies, it was not a pretty sight.  They decided to go help the elves after Eshara pleads with them to and debates about warning the town first.  They think to send Eshara, but she tells them they would probably not accept her.  The party, also being two elves and one human, decide to just take off for the ruins.  Eshara sketches out a brief map for them to follow.

Before they leave, they have Eshara read the word written on the barn.  She tells them it is “Mythal” the elvish god of vengeance.   The party worries about what this could lead the town to believe, so after they send Eshara on the horse away from the farms and the town, the light the barn on fire.  They figure it will hide the word and bring people from the town to find out what had happened.

The scene ends with them walking away from the farm at a fast pace, with the giant inferno that was the barn, burning behind them.

This was a great session, and we are looking forward to playing again next week!

Be the first to like.

Dragon Age RPG

Last weekend I finally had the time to finish reading the Dragon Age RPG and run it too! It was a pretty easy read and the rules are light, so there is not too much you have to remember. The good thing though is that the game has enough rules to make leveling up and actually running a campaign fun. To often I feel that rules light games have no feeling of advancement, and that is not the case the Dragon Age.

I decided to run my online game in Fantasy Grounds, with voice through Skype. I hadn’t used Fantasy Grounds in a while, and I found that I had missed it. I enjoyed look and feel of the program, but it does take a little bit of work to run a game in. I ended up taking a lot of time over the weekend making a character sheet. It turned out looking pretty good, but I would like to make it look better, as well as add the rules into Fantasy Grounds as well. You can see the character sheet below.

I did get some of the rules into Fantasy Grounds, but I cheated a little. I took pictures of the PDF and inserted them in as pictures. It worked well though, for the few rules that we had to remember for the first session. You can see them in the picture below. Again, hopefully I’ll be able to program in some of these rules when I get the chance. I’m not really good at creating rule sets for Fantasy Grounds, but I am trying to learn.

The game is the beginning of a mini-campaign that will last several game sessions. We wanted to run a game for longer than one or two sessions so that we could get back to that old school feeling of running with one character for several levels. Snikle was my only player for the first game. He ended up running two characters, and the rules were simple enough that he had no problem running both. We hope for some more players as we continue the mini-campaign.

Snikle played a rogue by the name of Blaen, and a mage named Merril.  While they were traveling, they encountered a body in the road in the middle of a couple of farms.  Upon close examination, the body appeared to be that of a farmhand, and it was badly torn up by something with big claws and big teeth.  The blood was mostly dry, so it hadn’t happened in the last few hours, but the party still was a little nervous.  It didn’t help that the sun had already set.

Of in the distance, Blaen could see the lights of a town, about 20 minutes or so journey away.  Looking around at the other farms though, he didn’t see any lights at all.  He did notice crows, perched upon the house to his left.  He could feel them watching, waiting for him to leave so they could resume their meal.  Blaen suggested they camp-out the night in one of the barns, thinking that whatever had done this, would not be returning.  Merril agreed and they headed for the nearest barn.

Before they got to the barn, they encountered two more bodies.  One was just outside of the barn door, and all the barn wall, there was a word written in blood.  Merril said it was in Elvish script, but she could not read it.  They grew a little more nervous here and decided to get out a light and look into the doorway with the light before going in.  Looking in, they saw the barn contained a horse and a couple of cows, all still alive.  Nothing else looked troubling, so they headed in and when looking en every corner to make sure nothing was hiding.  They did not find anything, but they did hear a moan, as if someone hurt, from the loft.

Before Blaen could head up the ladder into the loft, three blight wolves appear in the doorway.  Everyone rolled initiative and the battle began.  I had to draw a little battle map quickly, then we got some tokens to represent the wolves.  The tokens look like spiders, but don’t let that fool you, they are definitely wolves.  Blaen held them at the doorway, allowing only two to attack while the other one waited to for a way in.   Blaen did okay, but he was no match on his for the two wolves.  Blaen sliced them up while Merril cast spells, but Blaen ended up taking a lot of damage and needed a heal.  Merril was able to freeze both of the wolves solid and when the third wolf saw his two companions slain, she ran off.

We ended the night with the battle and plan on playing again tonight. Even with both of us being new to the system, the battle went pretty quick. It was much easier than most systems and we really enjoyed playing. The system uses 3d6 to determine all rules. I really think this is what made it so easy for the player, even running two characters. We both liked the system and had a fun time and we are looking forward to playing tonight. Check it out if you have a chance!

Be the first to like.

Our group got together the other night to play a game and we ended up deciding on a super heroes game using Risus. Snikle already did a great write-up on the game, so, instead of repeating the process, I thought I would do a little write-up on how we came up with the game and how I GMed it.

First off, we started out getting together a little before our regular meeting time. Now here I need to say, we play exclusively online since we are all in different states. We use Skype to communicate and we usually just text during the week, but for game night, we use voice. We have all used different virtual tables, such as Maptool and Fantasy Grounds, but because of the free form nature of the games we have been playing, we’ve just been using Google docs and a die roller.

Now, we like to Google up different images and something that catches our interest. This night, it was the Kick-Ass movie trailer that caused us to choose super heroes and Risus seemed to be the easiest system to implement on the fly. I said I would GM and off we went.

The guys made very colorful characters, as you can see below:

John’s Character: The Night Owl (Spencer Morgan)
Hotel Lounge Hypnotist (4)
“Insecuricist” (3) – Able to make people feel insecure through the use of backhanded compliments.
“Sorta Sleepless” (2) – Never, ever sleeps, except sometimes in times of stress.
Motivational Poster Photographer (1)

Snikle’s Character: Pittfall (Angelina Pitt)
A Teen Drama Queen Band Geek who can KICK-ASS with her dual clarinets(4) current (4)
Never fully dressed and can use it to her advantage(4) current (4)
A dreamer who thinks that she the bastard child of John Woo and an Anime character(2) current (2)

Brennen’s Character: The Hoodoo Doctor (aka Orangelo ‘Gelo’ Lincoln)

Mysterious Spiffy Dressing Voodoo Priest (4)
Womanizing North Country Blues Guitarist (3)
Can speak fluent Spanish, but only when stoned (2)
Insecure Barbecue Chef moonlighting as a graphic arts student (1)

Now we decided on the location of Memphis Tennesee and off we went to create an adventure. I decided to throw in a little of one of my favorite games, Inspectres!, and had them tell me about their head quarters. I even made them roll for the stuff they came up with. Here is pretty much how the HQ part went:

Base:
A small three room flat above the Beer-O-Mat.

Matt want’s a pet guinea pig. Matt rolls a 13, A pet guinea pig that is dyed green that is named Henry Rollins that Matt’s character believes is physic that she consults for cases. He lives off weed grown by Ogranoloo.

Brennen: vintage suitcase with hot sauce collection with medicinal properties.
Rolls a 15

John wants ventriloquist dummy that he used to have in his act before it starting freaking him out. Believes the dummy is a master interrogator. Tommy Pines, hewn out of rough Pine.
Rolls a 12.

Brennen wants a mid 70’s conversion van with a water bed interior hydroponic garden, wet bar, and it is a low rider.
Rolls a 15. Driver of the copped van is Eye-Patch Jan. She lost her eye in one of the acts with John’s character.

Now, they had to come up with images that suited each of these, so we spent a lot of time googling for the best pictures with lots of fun and laughter. You can see two of the great images above. This is of course one of the things I really like about our group, we have a lot of fun playing, but usually have just as much fun coming up with characters or games.

Now as for DMing the game, I asked the players what they wanted to do. We ended up bantering around in their base, doing laundry, when a Thug came in to hold up the place. The great thing about Risus is it was really easy to come up with the bad guys. Here is my stated out bad guy:

Drunk Gang-banger (5)
Slow 6-shooter (3)
Wannabe ninja moves (2)

They took care of him very fast and ended up getting into a cooking contest with the chef, which they also won. Again, I stated up the chef and actually had a cooking duel, which was easy to use do with Risus.

The rest of the night went as you read in Snikle’s post. They fought a few more thugs, then went on to the hideout where they took out guards and guests alike with a combination of pretty girl and great BBQ sauce. However, they did let one guy go, the guy that had been standing at the bar. One of the guys commented that it had been too easy and then realized they hadn’t found the big bad guy. Remember the guy they let go? Oh yeah, that was him. They were surprised and happy (I think) that the adventure could continue. All in all it was a good little adventure and I think the guys had fun.

Be the first to like.