We were able to play a second session of Diaspora last night. I was looking forward to it because we ended on a cliffhanger last game that seemed to be the start of a conflict. I was right and I got to experience the rules of combat in Fate for the first time. Brennen ran the game again for me and John, here’s how it went

***
Lanky humanoids that looked to be made from or coated in tar confronted us at the mouth of a path going into the forest. One taller than the rest stood out and made a threatening motion with his spear and we prepared to fight. Well, at least Sl’th’x did, Mara took off and vanished into the trees before the fight even began. Sl’th’x was surprised at Mara’s action, but he buffed up tall, trying to appear large and scary in the hope that it would scare off the people and leave him to the gold chuck in the ground. It didn’t work.

The guy out front chunked his spear at Sl’th’x with amazing accuracy. The spear hits, but thanks to Sl’th’x’s thick scaly hide, it only produces a small wound. The wound unfortunately begins to bleed freely. This enrages Sl’th’x and he throws down his energy trident and speeds forward, attacking the humanoid with teeth and fangs.

Meanwhile, some of the tar people follow Mara into the woods. She drops down from the trees and eliminates all four of them with some stunning moves. She then attempts to draw more of them into the woods so she can dispatch of them just a quick.

Sl’th’x flips blood at the creatures eyes as he rushes him, but the creature is agile and avoids Sl’th’x attack. They dance around, each trying to land a good solid blow on the other, but neither is successfully. Finally, they lock their arms together, trying to overpower each other.
***

This is where we left off for the night. It ended up being a fairly short, but fun night. The combat ended up taking so long because we were all new to the combat system in Diaspora. We spent a lot of time making sure we had all the rules correct and it was tough for me to figure out when and how I should use my fate points. I am positive though that next week it will go faster and will continue to do so as we grow comfortable with the system.

I had to give Brennen a hard time because combat for me sure did seem like a lot of misses, but I enjoyed the game. I did miss a lot, but, it is important to remember that my character was not built as a combat orientated character and the dice were not treating me well either. So far, I like it much better than a d20 system because I do feel that the dice are much more balanced.

I am looking forward to next week and hopefully I will put some hurt on that tar creature!

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We got a chance to play Diaspora this week, ran by Brennen. The two players were me and John, and our characters are Sl’th’x and Mara.

The story begins with us and two other crew members, Captain Jack Mattson and Lena, getting hit from the military for a job we had just pulled. Sl’th’x deftly gets them to a different planet, but has to sacrifice the ship in order to throw off pursuit and makes a crash landing in a large body of watter not too far from off the coast from the city. The crew ejects in a cargo container before the ship actually crashes, and are carried underwater. Sl’th’x can breathe underwater, and thanks to some drugs administered by Lena, the rest of the crew is able to endure for a limited amount of time.

Mara does not seem to be able to swim, or she is starting to panic, so Sl’th’x ties a cord around him, and then ties it around her as well. His intent is tie it around the rest of the crew as well, since he is the best swimmer, and swim them all to safety, but his actions are interrupted by a giant size eel! Sl’th’x acts fast, raising his energy trident and tries to fry the creature, but misses. He then gets lucky and fries the eel, using the cargo container as a medium to delivery the bolt right into the creatures mouth, but the trident is pulled form his hands in the act. He then cannot see Captain Mattson or Lena, so he swims Mara to the surface. He leaves her there to go search for the other two.

When he gets back down there, he cannot find anyone, but he sees bigger aquatic life is beginning to move into the territory. Then he sees another eel, not as big as the first, but still bigger than him, with a foot sticking out of its mouth. He looks for something to use to kill the eel with, and sees a flickering light below. Heading towards it, he finds his energy trident! It appears to be broken, but he makes a few adjustments to it and thinks it will still be able to make a couple of shots. Looking around though, the eel he saw is no where in sight.

He finds no other signs of the rest of his crew, and not wanting to leave Mara alone for long, heads back to the surface. He finds Mara and another body with no head floating by her. They decide it is best to get to the shore and hope the others made it as well. Sl’th’x ties the rope back to Mara and he swims swiftly for the closest shoreline. They make it to a beach, but the environment looks very wild and foreboding.

They take a few minutes to gather their thoughts, and then Sl’th’x sees something glinting with sunlight several yards down the beach. He takes off for it, and finds what looks to be a large lump of gold sticking out the sand. He reaches down to pick it up, and gets an electrifying shock. Through stout resolve he is able to let go. When he does, he finds Mara running up to him, asking him what he found. He doesn’t know, but he is determined to find out. He thinks that if he can yank really hard, he could pull it out of the sand and stop it from shocking him. He crouches down and tenses his muscles, then grabs the object again and pulls with all his might. Electric shock jolts through his body again, but this time he continues to pull and refuses to get go. Finally, the shock lessens and stops altogether, but the item does not budge. He then begins to dig around it, trying to find the bottom.

It is because of this object, that both he and Mara are surprised by the appearance of humanoids as they surround them. They are holding spears, and around there necks hang necklaces with what appear to be gold nuggets. Sl’th’x eyes focus on the gold nuggets hanging around their necks as he contemplates his next move…

This is where we ended the session for the night. It is a fun game so far and Brennen did use many compels throughout the game. I am looking forward to finding out how a longer combat encounter is going to go. I was a little disappointed that our two NPC’s seemed to have died. I was hoping that they would turn up throughout our game as valuable allies in different situations. They still might I guess, we will just have to see how Brennen plays it.

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We are starting a Diaspora campaign, ran by Brennen. I really like the rules so far and am looking forward to playing. So far, we have created the cluster, created our characters and talked about how we are starting out together. I enjoyed both the cluster and character creation process and the results are always fun to read. We had a lot of laughs while creating both, and I am looking forward to playing next week.

I do find the character creation process a lot more difficult than most other games though, simply because there is so much more we have to think of and write. I also believe that when the options are so wide open, I have a much harder time narrowing down what I want and coming up with something that isn’t straight out of a movie or book. I don’t know if anyone else has this problem, but once I powered through it, I was really happy with the results.

I decided that I did not what to play a humanoid. If we were playing hard sci-fi, then I was going to play some weird alien race. What I came up with was a naga creature that behaved more hive-like than humans. They also happen to be a little like dragons in the fact that they desire to acquire a hoard of treasure. The closest picture I could find that is similar to what I have pictured in my mind is the creatures from the world of warcraft game.

Here is my character in our upcoming game. Let me know what you think!

Sl’th’x Veral’x
Tracks – stamina 4, assets 3

Health – 000 00
Resolve – 000
Wealth -000 00

Fate Points – 4
Phase One: Growing Up

Hatched on the planet Zemm, Sl’th’x was trained in two primary categories; piloting and engineering. Sl’th’x showed much more aptitude than normal for learning, than normal workers need, and was assigned to Ryth colony learning center. Ryth are much larger than Zemmese and Sl’th’x had to make up for it by being quick of both mind and body. Sl’th’x quickly learned that technology and speed can make for his weaknesses among the Ryth. Many Ryth suffered malfunctioning equipment or shocking surprises due to their harassment of Sl’th’x, of course, sometimes his own devices backfired on him.

Aspects:
You may be bigger, but I’m smarter…
That malfunctioned? How shocking…

Phase 2: Starting Out

Once he finished learning center, Sl’th’x was assigned upgrade most of the systems on planet Olynks. Olynks was mostly a mining planet, and far from exciting. Sl’th’x worked hard so that he could get off that planet as soon as possible and due to his work ethic, he was assigned to ship piloting and maintenance when his work order was complete. Sli’th’x piloted many of the different ships throughout the Crichton system. Once, at the edge of the Crichton system, Sl’th’x saw a ship from outside their system and thought it was beautiful. He grew determined at this point to explore other systems once his service is up.

Technology is power in the Crichton system, and Sl’th’x is determined to learn and use all available. Sl’th’x has admired the hoards of many of the older colleagues that he learns from and looks forward to growing his own one day.

Aspects:
Connoisseur of Fine Spacecraft
No Job Left Unfinished

Phase 3: Moment of Crisis
Noting Sl’th’x desire to see other star systems and his abilities with both piloting and technology, the Nests decide to assign Sl’th’x to the Foreign Technology Acquisition Division (FTDA). Here they train Sl’th’x in subterfuge, acquisition, and fighting. He then is sent with a team on a mission and gets to pilot his first ship outside his system, a big mining vessel. The mining vessel has some hidden capabilities in both weapons and stealth and they are sent to capture a newly designed ship in the Herbert system. They are taking a cargo load of special ore to one of the houses in Herbert as their cover.

Something goes wrong, I’m still not sure what, maybe we underestimated one of the bribes or something, but some of the crew died leaving Sl’th’x in charge. The mission unaccomplished thought, and he had to figure out someway to salvage it. Luck came in the most unexpected way, a request for discrete transport from a humanoid girl. He could not resist giving a ride to a humanoid girl, Mara, when she shows him the pouch full of gems she is offering for the ride.

Once he takes her to where she needs to go, she also helps him by letting slip a couple of locations of private house ports that have the ship he is looking for. He is able to use the gems to make bribes to get into one of the ports and is able to steal the ship and complete his mission, earning him a lot of status from the Nests.

Sl’th’x has now completed his required service to the Nests and has set out on his own. Deciding to go into the outside world, the Nests insisted on training him in the way of combat before sending him off to collect his own hoard. This training comes with an understanding that he can be tapped, and paid well, for Nest missions if required.

Aspects:
All That Glitters…
With Strings Attached…

Phase 4: Sidetracked
Captain Jack Mattson assembled a tight crew for his infiltration and retrieval mission. He was the leader with all the plans and contacts, I was the pilot, Mara would handle entry, and Lena could handle the silent and non-lethal method for dealing with the guards as well as be able to patch us up if necessary or enhance abilities with drugs for a short time. We could all handle ourselves in a fight, and I probably the least experienced in that area.

The plan went flawlessly, until the end. Then we had to fight our way back to our ship. Even that wouldn’t have held us up if there hadn’t been a military ship arriving in orbit just off world. They tagged the ship I had been promised in payment, as well as my image before I jammed them. Fortunately for me, most of my race look alike to humanoids.

I made it to the next world before the military was on us too hot to evade. Captain gave a command then that me me think he was crazy. Crash the ship he said.

Using some of my best maneuvers, I got our ship over the water close to a city. Lena administered some drugs to the others, but did not know how they would affect me. I told her they were not necessary. The captain nodded, but I could tell he wasn’t sure if I would survive or not.

I allowed the ship to take a direct hit, and then crashed it into the water, making sure it would make a big explosion. Fortunately, we jettisoned into the water just before, making sure we went deep. I had no problem, we can breathe under water, and thanks to the drugs, the others didn’t either.

When we made it to the city, we were glad to learn that the military counted no survivors of the unfortunate ship malfunction and crash landing into the water off. Captain asked what he could pay me for sacrificing the ship like that to save us all. I smiled and said a copy of the plans we stole would do. He didn’t like the idea, but he agreed to it. Humanoids don’t mind stealing for other humanoids I guess, but they don’t like the idea of my kind getting ahold of some of these secrets.

Those plans made me a modest fortune when I turned them over to the Nests. Military technology is always among the best technology. I was able to by my own small ship with that. Looks like I could go into business for myself now.

Aspects:
Any landing is a good landing
Seen one Eel, seen em all…

Phase 5: On Your Own
Sl’th’x has made his way to the Pohl galaxy and has been content to get a good base of operations going as a transporter of goods. His ship may not be the largest or fastest, but he is a reliable pilot that is not afraid to travel to any galaxy. He has built up his reputation as a dependable transporter and has been able to use it as cover to move some of the Nests operatives when the need arises. He continues to look for information about new or rediscovered technology of interest, as well as anything that can make him money. He has started to collect items from the worlds and systems he visits. He is now seeking a rare book that is said to detail how to use the mystic power of the Pohl monks and the ways to use N’Aurbeen spice to alter the minds of others. This book is only rumored to exist and the rumors stats that the monks will go to any length to destroy copies outside of their hands. If it exists, the Nests would find it very interesting.

Aspects:
Dependable transporter
Curious Collector of the Dangerous

Skills:
Agility, Aircraft, Archeology, Assets (the Nests), Brawling, Computer (space), Engineering (space), Intimidation, Navigation (space), Pilot (space), Repair, Science, Stealth, Vehicle, Stamina (track), MicroG (combat), Energy Weapons (combat)

1: Energy Weapons (combat), Aircraft, Science, Stealth, Vehicle
2: Brawling, Agility, Navigation (space), Engineering (space)
3: Assets (track), Computer (Space), Archeology
4: Stamina (track), Repair
5: Pilot (Space)

Stunts:
Claws, Toughened hide, Military-grade pilot

Gear:
Ship, Repair tools, Hand computer, Nests papers, Energy Trident

Ship:
T2 Personal Starship
Sometimes you just want to get away from it all.
V-shift 3, Beam 0, Torpedo 2, EW 0, Trade 2
Frame OOO OO
Data OOO
Heat OOO
Civilian: can be piloted without military training.
Slipdrive: can traverse slipstreams.
Skeleton crew: can be piloted with as few as one crew member.
Interface vehicle: has a separate vehicle capable of landing on planet surfaces.
Firewall: base defense 2 against EW.
The freedom of solitude
Navigating by the stars
Every single control within reach of one seat
Walnut and brass
Nautical tradition

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