Posts tagged adventure
We were able to play our second game of dragon age again this week. We played twice in a week, that alone should be able to tell you how much we liked it. We even had a second player join us for this game, and this game turned out just a fun as the first night.
Sorel, Alex’s character, ran up to meet the group just as they finished killing the wolves. He had been trailing behind, hunting for some dinner. Once he got there, the group broke apart the frozen blight wolves and tossed them outside, then they pulled the barn door shut and secured it with ropes and chains from inside the barn. Then they cautiously went up the ladder looking for the source of the noise.
In the loft, they find a very injured female Dalish elf. When they approach, she opens her eyes in fright, wild and unseeing. She tries to flee, but instead, collapses, unconscious. The group checks her over and finds her clothes torn and bloody from many scraps, and one hideous wound in her side. It looks badly infected and her skin is burning with fever. The wound appeared to be made by the same thing that killed all the others.
Sorel, a city elf, tends to the to the girls wounds, but he is barely able to make it better. Without more help, he is convinced she will die. He asks Merril to help her and even though she is worried about another fight during the night, she uses the last bit of magical energy she has to heal her. The Dalish girl looks much better as soon as she is healed, and begins to sleep more peacefully and Merril says that she will wake after a few hours of rest.
The party pulls the ladder up into the loft and decides to spend the night in the barn. Sorel and Blaen agree to take shifts in order to let Merril sleep the full night to regain her energy. Though they could hear different things during the night, scavengers taking care of the bodies, nothing else happened.
In the morning, when the girl awoke, she was very thankful and explained what had happened to her. Her name was Eshara, and she had escaped from something terrible. Her people had been run out of Viventor over heated words between some of the drunken villagers and some of the Dalish hunters. Leaving the town early, they had traveled through the forest for about a day and a half when their scouts had started to disappear.
After several more of their people vanished, they decided to head back to Viventor at a quick pace. They got within a half a days journey from the town when they were attacked by darkspawn. It turns out, they ended up turning the elves into darkspawn as well, and killing those that fought back. Eshara was able to escape from the ruins they had dragged her to, but they followed her. She thought she was safe once she made it to the farms, and hid in the loft, but the darkspawn found the farm, and killed everyone there. They didn’t find her, but she hated that they all died because she was there.
Sorel went to check the rest of the farm houses and found only dead bodies, it was not a pretty sight. They decided to go help the elves after Eshara pleads with them to and debates about warning the town first. They think to send Eshara, but she tells them they would probably not accept her. The party, also being two elves and one human, decide to just take off for the ruins. Eshara sketches out a brief map for them to follow.
Before they leave, they have Eshara read the word written on the barn. She tells them it is “Mythal” the elvish god of vengeance. The party worries about what this could lead the town to believe, so after they send Eshara on the horse away from the farms and the town, the light the barn on fire. They figure it will hide the word and bring people from the town to find out what had happened.
The scene ends with them walking away from the farm at a fast pace, with the giant inferno that was the barn, burning behind them.
This was a great session, and we are looking forward to playing again next week!
I had some free time the other night and the some of the guys were online, so we decided to run a game at short notice. We choose Inspectres because it requires no preperation and it is incredibly easy to just pick up and run, even with new people. I encourage you to check it out and pick it up (here is the link), it is a really cheap and awesome game!
We played this game via Skype and Google Docs.
Here are the characters that the guys quickly made:
Name: Amelia Dubois
Description: A thin, sickly girl in her mid-20s. She dresses in old handmade dresses from the 1940s.
Background: Amelia has been haunted since she was a small child because of her psychic abilities. As a result, she was ostracized by her classmates and sought refuge in the library of the ancient boarding school her parents abandoned her to.
Talent/Weird Abilities: +1 die when contacting spirits
Characteristics: She knows lots of eccentric old psychics.
Athletics – 1
Technology - 1
Contact – 3
Name: Danny Morrow
Description: High school kid. Tall, lanky.
Background: Starting pitcher on the varsity baseball team. Started hanging around the franchise after a weird encounter. Not one of the cool jocks, but has a foot in that world simply by virtue of being integral to the baseball team. Volunteered to be an errand runner for the group just to be a part of the team and get some insight into this other world.
Talent/Weird Abilities: Can throw virtually anything with uncanny accuracy.
Academics – 2
Athletics – 4
Technology - 1
Contact – 2
Name: Marvin Thomas
Descripton: Wimpy, nerdy, hacker, bookish type. Inventor and master-mind (hard for me to play, I think)
Background: Once lived in a home with parents. Now lives in an apartment. The end.
Talent/Weird Abilities: Max Brooks +1 to weapons when dealing with zombies, ghouls, or other corporeal undead/monsters.
Characteristics: Strong, silent type wrapped up in a 90 pound weakling’s body.
Academics – 4
Athletics – 1
Technology - 3
Contact – 1
We had a fourth player join us, but his Skype cut out before we got started and he never did join back in.
After the characters were made, we took time to build the franchise. The way it works is that whoever comes up with the materials that they want for the franchise have to make a Technology roll. This really keeps things interesting as they succeed or fail, and many times, them telling me what they get when they fail is much funnier than when they succeed.
Small franchise. Landlord owns property, old, dilapidated victorian mansion. Independent business.
Landlord does not know what they do.
Danny Morrow’s old aunt is financing the business. She expects a decent return, better than the stock market. Wants proof that ghosts are real.
Large branch of the Inspectres Corp just moved into the area.
Ghosts are the specialty of this franchise.
Secretary: Melissa, good secretary, a little ditsy and does not believe in ghosts. She thinks they are crazy, but doesn’t say anything because she needs to pay the rent.
Library: Misc unsorted books that he can sometimes use.
Danny’s Car: Old ’70s Cadillac convertible. Sea-green and an eight track player. Bad Company track jammed into the player that cannot get out.
Contacting Spirits Equipment: Equipment that can contact or capture spirits.
Brennen has a haunted Ouija board but by a ghost or demon that just likes to screw with him.
Danny: has a bag of Wiccan blessed baseball gear. Bats and balls and helmet.
Jared rolled a 4 on tech for the flashlights and got the following:
Flashlights: Old, cheap flashlights. Christmas lights ducktaped to a beer helmet with a 9 volt battery in the beer spot.
Brennen rolls for uniforms (2) but wants the GM to decide the fate, I oblige with the following:
Uniform – Old person velcro shoes, horrible plaid pants, with suspenders. Wife beaters with a suede jacket to go over it. Garbage bags with holes cut out. Old fishing hats with the lures still in them.
Credit Card: 2
Aunt Portia Morrow brings in her bridge team, as potential investors. She asks many questions and tries to point out they they make a decent profit, however Amelia keeps pointing out that they haven’t been paid yet. Danny is uncomfortable since his aunt made him CEO even though he is the youngest member of the crew and has the least amount of experience. Marvin was just off in his own little world.
I made a roll here on the random chart, and this is what I got: 8,5,2,3 – Frantic, City worker, Transformation, In the water.
So I came up with: Olmar – Overweight balding man working for the labor union wants to hire them because they were working in the sewer and it froze over. His buddy turned into a block of ice.
Jared jumped right into the first confessional and gave us the following:
Jared Confession – Young kids just impulsive and wanted to jump right down in the sewer. Don’t they know what happened last time? Fortunately, I just finished my Ghost Toaster 9000. Hopefully we can keep from getting it wet.
Brennen rolls 5 on contact- (gaining one franchise die) and finds out that the workers have been hearing noises and whispers, but they thought it was expanding pipes and drunkards.
Jared rolled a 6 on academics (gaining two franchise dice) to see what he could find out about the situation. He learned of the Stink fairy (Etherious Malodorous): A notorious urban legend known for haunting toilets. He jumped to the conclusion that this is what was causing the problems in the sewers.
Investigation & Suit-up:
The team heads for the sewers and jumps right in. It is still mainly frozen, but has a little melt off on the top.
Amelia attempts to contact spirits. (gets a 6 for contact – gaining 2 franchise dice). She starts to shake and then she says coldly, “They are buried down here in the sewer, its so cold, so very cold.”
Amelia takes to the confessional booth this time and tells us:
Amelia Confession – I know Danny was supposed to be a good pitcher, but I didn’t realize he could pitch that fast and accurate with a piece of poo.
Since this is the first time Danny has seen Amelia contact spirits, he gets a little stressed out and has to roll two stress dice. He ends up with a low 2, and gets frazzled! He takes two ranks of damage in contact, and has a hard time talking from then on.
Marvin attempts to get more information from Amelia. (Rolls a 5 in contact, gains 1 franchise die) She discloses that there are lots of dead people down here in the sewer. As they go deeper into the dark tunnels they find a large cavernous open area. Here it appears the city dug under a cemetery and the coffins fell into the cavern into the poo. The spirits are fairly perturbed about this.
Danny is already frazzled, so he is unfazed, but seeing all those coffins, bodies, and spirits, Amelia and Marvin both have to roll two stress dice. They pass with flying colors though, each of them with a 5 as their lowest roll and they shake it off to continue business as usual.
Amelia rolls a contact ( 2 sixes, gets 2 franchise dice) to see what more she can find out. Her eyes roll back in her head and starts babbling and falls into a puddle of poop. She recovers and says, there is something down here and it is very angry, he has been in the area for a long time, before the white man came. She doesn’t think it is a fairy. She thinks it is an ancient bog spirit.
Marvin starts to set up the ghost toaster where it won’t get wet. (Rolls a 6, gaining another 2 franchise)
Gets it set up and aims at the appropraite direction and sets it off. It works, and keeps running too well and starts to suck the cavern in a little bit. Amelia, notices why they can get it to shut off, Marvin used duct tape for the switch.
Danny starts to run towards the toaster, with his baseball bat, but he slips and goes face first into the muck, bat flying out of his hands into the muck. Still several yards short, he comes up with a frozen turn and hurls it. (He gets a 6, gaining 2 franchise dice) It goes end over end and impales the side of the toaster. It sparks and goes silent. The stench hits the group as the hot toaster melts the turd.
Marvin and Amelia tell Danny to carry the toaster out, but Danny pulls rank and tells Marvin to carry the toaster back.
Amelia goes into the office of records and researches the matter. (She rolls two 6s, gets 2 franchise dice) She borrows the library phone and calls Danny. Apparently his great uncle Harold is the engineer who planned to build the sewers directly under the cemetery. They have to set it right or the spirits will never rest. Danny asks that they don’t tell Aunt Portia, but Amelia thinks they should.
Cut scene where they are flying down the highway. Montage, the car is going down the road with Bad Company blaring as they are on the way to meet with Olmar.
They wrap up the job by meeting with the Olmar for tea and tell him what they found out and collect the money. Amelia makes sure they get a little extra for her own pocket. The sewer hasn’t unfrozen yet, and they are going to have to remove the bodies and re-bury them but the ghosts are taken care of. They put the ghosts in a containment system that should contain the next thousand years. (The camera cuts to the garage where the cadalic is housed and the lights come on with the eight track player starts to play.)
That’s where we ended the game. We had wrapped up the investigation a little early because of the late hour and the fact that they had reached their franchise dice goal. All in all, it was a great game and we had a lot of fun.