I had some free time the other night and the some of the guys were online, so we decided to run a game at short notice. We choose Inspectres because it requires no preperation and it is incredibly easy to just pick up and run, even with new people. I encourage you to check it out and pick it up (here is the link), it is a really cheap and awesome game!
We played this game via Skype and Google Docs.
Here are the characters that the guys quickly made:
Name: Amelia Dubois
Description: A thin, sickly girl in her mid-20s. She dresses in old handmade dresses from the 1940s.
Background: Amelia has been haunted since she was a small child because of her psychic abilities. As a result, she was ostracized by her classmates and sought refuge in the library of the ancient boarding school her parents abandoned her to.
Talent/Weird Abilities: +1 die when contacting spirits
Characteristics: She knows lots of eccentric old psychics.
Athletics – 1
Technology – 1
Contact – 3
Name: Danny Morrow
Description: High school kid. Tall, lanky.
Background: Starting pitcher on the varsity baseball team. Started hanging around the franchise after a weird encounter. Not one of the cool jocks, but has a foot in that world simply by virtue of being integral to the baseball team. Volunteered to be an errand runner for the group just to be a part of the team and get some insight into this other world.
Talent/Weird Abilities: Can throw virtually anything with uncanny accuracy.
Academics – 2
Athletics – 4
Technology – 1
Contact – 2
Name: Marvin Thomas
Descripton: Wimpy, nerdy, hacker, bookish type. Inventor and master-mind (hard for me to play, I think)
Background: Once lived in a home with parents. Now lives in an apartment. The end.
Talent/Weird Abilities: Max Brooks +1 to weapons when dealing with zombies, ghouls, or other corporeal undead/monsters.
Characteristics: Strong, silent type wrapped up in a 90 pound weakling’s body.
Academics – 4
Athletics – 1
Technology – 3
Contact – 1
We had a fourth player join us, but his Skype cut out before we got started and he never did join back in.
After the characters were made, we took time to build the franchise. The way it works is that whoever comes up with the materials that they want for the franchise have to make a Technology roll. This really keeps things interesting as they succeed or fail, and many times, them telling me what they get when they fail is much funnier than when they succeed.
Small franchise. Landlord owns property, old, dilapidated victorian mansion. Independent business.
Landlord does not know what they do.
Danny Morrow’s old aunt is financing the business. She expects a decent return, better than the stock market. Wants proof that ghosts are real.
Large branch of the Inspectres Corp just moved into the area.
Ghosts are the specialty of this franchise.
Secretary: Melissa, good secretary, a little ditsy and does not believe in ghosts. She thinks they are crazy, but doesn’t say anything because she needs to pay the rent.
Library: Misc unsorted books that he can sometimes use.
Danny’s Car: Old ’70s Cadillac convertible. Sea-green and an eight track player. Bad Company track jammed into the player that cannot get out.
Contacting Spirits Equipment: Equipment that can contact or capture spirits.
Brennen has a haunted Ouija board but by a ghost or demon that just likes to screw with him.
Danny: has a bag of Wiccan blessed baseball gear. Bats and balls and helmet.
Jared rolled a 4 on tech for the flashlights and got the following:
Flashlights: Old, cheap flashlights. Christmas lights ducktaped to a beer helmet with a 9 volt battery in the beer spot.
Brennen rolls for uniforms (2) but wants the GM to decide the fate, I oblige with the following:
Uniform – Old person velcro shoes, horrible plaid pants, with suspenders. Wife beaters with a suede jacket to go over it. Garbage bags with holes cut out. Old fishing hats with the lures still in them.
Credit Card: 2
Aunt Portia Morrow brings in her bridge team, as potential investors. She asks many questions and tries to point out they they make a decent profit, however Amelia keeps pointing out that they haven’t been paid yet. Danny is uncomfortable since his aunt made him CEO even though he is the youngest member of the crew and has the least amount of experience. Marvin was just off in his own little world.
I made a roll here on the random chart, and this is what I got: 8,5,2,3 – Frantic, City worker, Transformation, In the water.
So I came up with: Olmar – Overweight balding man working for the labor union wants to hire them because they were working in the sewer and it froze over. His buddy turned into a block of ice.
Jared jumped right into the first confessional and gave us the following:
Jared Confession – Young kids just impulsive and wanted to jump right down in the sewer. Don’t they know what happened last time? Fortunately, I just finished my Ghost Toaster 9000. Hopefully we can keep from getting it wet.
Brennen rolls 5 on contact- (gaining one franchise die) and finds out that the workers have been hearing noises and whispers, but they thought it was expanding pipes and drunkards.
Jared rolled a 6 on academics (gaining two franchise dice) to see what he could find out about the situation. He learned of the Stink fairy (Etherious Malodorous): A notorious urban legend known for haunting toilets. He jumped to the conclusion that this is what was causing the problems in the sewers.
Investigation & Suit-up:
The team heads for the sewers and jumps right in. It is still mainly frozen, but has a little melt off on the top.
Amelia attempts to contact spirits. (gets a 6 for contact – gaining 2 franchise dice). She starts to shake and then she says coldly, “They are buried down here in the sewer, its so cold, so very cold.”
Amelia takes to the confessional booth this time and tells us:
Amelia Confession – I know Danny was supposed to be a good pitcher, but I didn’t realize he could pitch that fast and accurate with a piece of poo.
Since this is the first time Danny has seen Amelia contact spirits, he gets a little stressed out and has to roll two stress dice. He ends up with a low 2, and gets frazzled! He takes two ranks of damage in contact, and has a hard time talking from then on.
Marvin attempts to get more information from Amelia. (Rolls a 5 in contact, gains 1 franchise die) She discloses that there are lots of dead people down here in the sewer. As they go deeper into the dark tunnels they find a large cavernous open area. Here it appears the city dug under a cemetery and the coffins fell into the cavern into the poo. The spirits are fairly perturbed about this.
Danny is already frazzled, so he is unfazed, but seeing all those coffins, bodies, and spirits, Amelia and Marvin both have to roll two stress dice. They pass with flying colors though, each of them with a 5 as their lowest roll and they shake it off to continue business as usual.
Amelia rolls a contact ( 2 sixes, gets 2 franchise dice) to see what more she can find out. Her eyes roll back in her head and starts babbling and falls into a puddle of poop. She recovers and says, there is something down here and it is very angry, he has been in the area for a long time, before the white man came. She doesn’t think it is a fairy. She thinks it is an ancient bog spirit.
Marvin starts to set up the ghost toaster where it won’t get wet. (Rolls a 6, gaining another 2 franchise)
Gets it set up and aims at the appropraite direction and sets it off. It works, and keeps running too well and starts to suck the cavern in a little bit. Amelia, notices why they can get it to shut off, Marvin used duct tape for the switch.
Danny starts to run towards the toaster, with his baseball bat, but he slips and goes face first into the muck, bat flying out of his hands into the muck. Still several yards short, he comes up with a frozen turn and hurls it. (He gets a 6, gaining 2 franchise dice) It goes end over end and impales the side of the toaster. It sparks and goes silent. The stench hits the group as the hot toaster melts the turd.
Marvin and Amelia tell Danny to carry the toaster out, but Danny pulls rank and tells Marvin to carry the toaster back.
Amelia goes into the office of records and researches the matter. (She rolls two 6s, gets 2 franchise dice) She borrows the library phone and calls Danny. Apparently his great uncle Harold is the engineer who planned to build the sewers directly under the cemetery. They have to set it right or the spirits will never rest. Danny asks that they don’t tell Aunt Portia, but Amelia thinks they should.
Cut scene where they are flying down the highway. Montage, the car is going down the road with Bad Company blaring as they are on the way to meet with Olmar.
They wrap up the job by meeting with the Olmar for tea and tell him what they found out and collect the money. Amelia makes sure they get a little extra for her own pocket. The sewer hasn’t unfrozen yet, and they are going to have to remove the bodies and re-bury them but the ghosts are taken care of. They put the ghosts in a containment system that should contain the next thousand years. (The camera cuts to the garage where the cadalic is housed and the lights come on with the eight track player starts to play.)
That’s where we ended the game. We had wrapped up the investigation a little early because of the late hour and the fact that they had reached their franchise dice goal. All in all, it was a great game and we had a lot of fun.
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