Quite a while back now, my good buddy Matt got me into the game Warrior, Rogue & Mage. It is a very interesting game system that piqued our interest because of the simplicity of it. We have continued to move towards less crunchy games in our gaming group and this one seemed to fit pretty well. We were able to play test it only once, but we liked the game mechanics. You can read the game we played on Matt’s blog here: WR&M game.

The game was great and the rules were easy to follow. By the end we liked the system, but decided we needed to play test it some more. We will definitely be using it again in the future. If you have not heard of WR&M or had a chance to read it, I recommend you download it immediately and read through it the next chance you get. In the mean time, I thought I would post my character here for the Compendium. So, without further ado, here is Danion Rinklefin.

*****************
Danion Rinklefin
Talents: Micro Earth Elemental (Van Pebbles)

Spells:
1st – FrostBurn, Telekinesis, Magic Light, Healing Hand
2nd – Healing Light, Mage Armor, Lightning Bolt
3rd – Firebolt

Stats:
Warrior – 3
Rogue – 1
Mage – 6
HP – 9
Mana – 12-2-2
Defense – 6
Fate – 1

Skills:
1 – Thaumaturgy
2 – Alchemy
3 – Polearms

As you can see, Danion is a mage of considerable skills. He has a bonded companion in the form of a small earth elemental that he affectionately named Van Pebbles. He is well versed in the spells department and he knows his way around a polearm if the need arises. Danion is a lighthearted human of small stature, big heart, and mischievous nature.

Be the first to like.

We were able to play a second session of Diaspora last night. I was looking forward to it because we ended on a cliffhanger last game that seemed to be the start of a conflict. I was right and I got to experience the rules of combat in Fate for the first time. Brennen ran the game again for me and John, here’s how it went

***
Lanky humanoids that looked to be made from or coated in tar confronted us at the mouth of a path going into the forest. One taller than the rest stood out and made a threatening motion with his spear and we prepared to fight. Well, at least Sl’th’x did, Mara took off and vanished into the trees before the fight even began. Sl’th’x was surprised at Mara’s action, but he buffed up tall, trying to appear large and scary in the hope that it would scare off the people and leave him to the gold chuck in the ground. It didn’t work.

The guy out front chunked his spear at Sl’th’x with amazing accuracy. The spear hits, but thanks to Sl’th’x’s thick scaly hide, it only produces a small wound. The wound unfortunately begins to bleed freely. This enrages Sl’th’x and he throws down his energy trident and speeds forward, attacking the humanoid with teeth and fangs.

Meanwhile, some of the tar people follow Mara into the woods. She drops down from the trees and eliminates all four of them with some stunning moves. She then attempts to draw more of them into the woods so she can dispatch of them just a quick.

Sl’th’x flips blood at the creatures eyes as he rushes him, but the creature is agile and avoids Sl’th’x attack. They dance around, each trying to land a good solid blow on the other, but neither is successfully. Finally, they lock their arms together, trying to overpower each other.
***

This is where we left off for the night. It ended up being a fairly short, but fun night. The combat ended up taking so long because we were all new to the combat system in Diaspora. We spent a lot of time making sure we had all the rules correct and it was tough for me to figure out when and how I should use my fate points. I am positive though that next week it will go faster and will continue to do so as we grow comfortable with the system.

I had to give Brennen a hard time because combat for me sure did seem like a lot of misses, but I enjoyed the game. I did miss a lot, but, it is important to remember that my character was not built as a combat orientated character and the dice were not treating me well either. So far, I like it much better than a d20 system because I do feel that the dice are much more balanced.

I am looking forward to next week and hopefully I will put some hurt on that tar creature!

Be the first to like.

We got a chance to play Diaspora this week, ran by Brennen. The two players were me and John, and our characters are Sl’th’x and Mara.

The story begins with us and two other crew members, Captain Jack Mattson and Lena, getting hit from the military for a job we had just pulled. Sl’th’x deftly gets them to a different planet, but has to sacrifice the ship in order to throw off pursuit and makes a crash landing in a large body of watter not too far from off the coast from the city. The crew ejects in a cargo container before the ship actually crashes, and are carried underwater. Sl’th’x can breathe underwater, and thanks to some drugs administered by Lena, the rest of the crew is able to endure for a limited amount of time.

Mara does not seem to be able to swim, or she is starting to panic, so Sl’th’x ties a cord around him, and then ties it around her as well. His intent is tie it around the rest of the crew as well, since he is the best swimmer, and swim them all to safety, but his actions are interrupted by a giant size eel! Sl’th’x acts fast, raising his energy trident and tries to fry the creature, but misses. He then gets lucky and fries the eel, using the cargo container as a medium to delivery the bolt right into the creatures mouth, but the trident is pulled form his hands in the act. He then cannot see Captain Mattson or Lena, so he swims Mara to the surface. He leaves her there to go search for the other two.

When he gets back down there, he cannot find anyone, but he sees bigger aquatic life is beginning to move into the territory. Then he sees another eel, not as big as the first, but still bigger than him, with a foot sticking out of its mouth. He looks for something to use to kill the eel with, and sees a flickering light below. Heading towards it, he finds his energy trident! It appears to be broken, but he makes a few adjustments to it and thinks it will still be able to make a couple of shots. Looking around though, the eel he saw is no where in sight.

He finds no other signs of the rest of his crew, and not wanting to leave Mara alone for long, heads back to the surface. He finds Mara and another body with no head floating by her. They decide it is best to get to the shore and hope the others made it as well. Sl’th’x ties the rope back to Mara and he swims swiftly for the closest shoreline. They make it to a beach, but the environment looks very wild and foreboding.

They take a few minutes to gather their thoughts, and then Sl’th’x sees something glinting with sunlight several yards down the beach. He takes off for it, and finds what looks to be a large lump of gold sticking out the sand. He reaches down to pick it up, and gets an electrifying shock. Through stout resolve he is able to let go. When he does, he finds Mara running up to him, asking him what he found. He doesn’t know, but he is determined to find out. He thinks that if he can yank really hard, he could pull it out of the sand and stop it from shocking him. He crouches down and tenses his muscles, then grabs the object again and pulls with all his might. Electric shock jolts through his body again, but this time he continues to pull and refuses to get go. Finally, the shock lessens and stops altogether, but the item does not budge. He then begins to dig around it, trying to find the bottom.

It is because of this object, that both he and Mara are surprised by the appearance of humanoids as they surround them. They are holding spears, and around there necks hang necklaces with what appear to be gold nuggets. Sl’th’x eyes focus on the gold nuggets hanging around their necks as he contemplates his next move…

This is where we ended the session for the night. It is a fun game so far and Brennen did use many compels throughout the game. I am looking forward to finding out how a longer combat encounter is going to go. I was a little disappointed that our two NPC’s seemed to have died. I was hoping that they would turn up throughout our game as valuable allies in different situations. They still might I guess, we will just have to see how Brennen plays it.

Be the first to like.

We were able to play our second game of dragon age again this week.  We played twice in a week, that alone should be able to tell you how much we liked it.  We even had a second player join us for this game, and this game turned out just a fun as the first night.

Sorel, Alex’s character, ran up to meet the group just as they finished killing the wolves.   He had been trailing behind, hunting for some dinner.  Once he got there, the group broke apart the frozen blight wolves and tossed them outside, then they pulled the barn door shut and secured it with ropes and chains from inside the barn.  Then they cautiously went up the ladder looking for the source of the noise.

In the loft, they find a very injured female Dalish elf.  When they approach, she opens her eyes in fright, wild and unseeing.  She tries to flee, but instead, collapses, unconscious.  The group checks her over and finds her clothes torn and bloody from many scraps, and one hideous wound in her side.  It looks badly infected and her skin is burning with fever.  The wound appeared to be made by the same thing that killed all the others.

Sorel, a city elf, tends to the  to the girls wounds, but he is barely able to make it better.  Without more help, he is convinced she will die.  He asks Merril to help her and even though she is worried about another fight during the night, she uses the last bit of magical energy she has to heal her.  The Dalish girl looks much better as soon as she is healed, and begins to sleep more peacefully and Merril says that she will wake after a few hours of rest.

The party pulls the ladder up into the loft and decides to spend the night in the barn.  Sorel and Blaen agree to take shifts in order to let Merril sleep the full night to regain her energy.  Though they could hear different things during the night, scavengers taking care of the bodies, nothing else happened.

In the morning, when the girl awoke, she was very thankful and explained what had happened to her.  Her name was Eshara, and she had escaped from something terrible.  Her people had been run out of Viventor over heated words between some of the drunken villagers and some of the Dalish hunters.  Leaving the town early, they had traveled through the forest for about a day and a half when their scouts had started to disappear.

After several more of their people vanished, they decided to head back to Viventor at a quick pace.  They got within a half a days journey from the town when they were attacked by darkspawn.  It turns out, they ended up turning the elves into darkspawn as well, and killing those that fought back.  Eshara was able to escape from the ruins they had dragged her to, but they followed her.  She thought she was safe once she made it to the farms, and hid in the loft, but the darkspawn found the farm, and killed everyone there.  They didn’t find her, but she hated that they all died because she was there.

Sorel went to check the rest of the farm houses and found only dead bodies, it was not a pretty sight.  They decided to go help the elves after Eshara pleads with them to and debates about warning the town first.  They think to send Eshara, but she tells them they would probably not accept her.  The party, also being two elves and one human, decide to just take off for the ruins.  Eshara sketches out a brief map for them to follow.

Before they leave, they have Eshara read the word written on the barn.  She tells them it is “Mythal” the elvish god of vengeance.   The party worries about what this could lead the town to believe, so after they send Eshara on the horse away from the farms and the town, the light the barn on fire.  They figure it will hide the word and bring people from the town to find out what had happened.

The scene ends with them walking away from the farm at a fast pace, with the giant inferno that was the barn, burning behind them.

This was a great session, and we are looking forward to playing again next week!

Be the first to like.

Dragon Age RPG

Last weekend I finally had the time to finish reading the Dragon Age RPG and run it too! It was a pretty easy read and the rules are light, so there is not too much you have to remember. The good thing though is that the game has enough rules to make leveling up and actually running a campaign fun. To often I feel that rules light games have no feeling of advancement, and that is not the case the Dragon Age.

I decided to run my online game in Fantasy Grounds, with voice through Skype. I hadn’t used Fantasy Grounds in a while, and I found that I had missed it. I enjoyed look and feel of the program, but it does take a little bit of work to run a game in. I ended up taking a lot of time over the weekend making a character sheet. It turned out looking pretty good, but I would like to make it look better, as well as add the rules into Fantasy Grounds as well. You can see the character sheet below.

I did get some of the rules into Fantasy Grounds, but I cheated a little. I took pictures of the PDF and inserted them in as pictures. It worked well though, for the few rules that we had to remember for the first session. You can see them in the picture below. Again, hopefully I’ll be able to program in some of these rules when I get the chance. I’m not really good at creating rule sets for Fantasy Grounds, but I am trying to learn.

The game is the beginning of a mini-campaign that will last several game sessions. We wanted to run a game for longer than one or two sessions so that we could get back to that old school feeling of running with one character for several levels. Snikle was my only player for the first game. He ended up running two characters, and the rules were simple enough that he had no problem running both. We hope for some more players as we continue the mini-campaign.

Snikle played a rogue by the name of Blaen, and a mage named Merril.  While they were traveling, they encountered a body in the road in the middle of a couple of farms.  Upon close examination, the body appeared to be that of a farmhand, and it was badly torn up by something with big claws and big teeth.  The blood was mostly dry, so it hadn’t happened in the last few hours, but the party still was a little nervous.  It didn’t help that the sun had already set.

Of in the distance, Blaen could see the lights of a town, about 20 minutes or so journey away.  Looking around at the other farms though, he didn’t see any lights at all.  He did notice crows, perched upon the house to his left.  He could feel them watching, waiting for him to leave so they could resume their meal.  Blaen suggested they camp-out the night in one of the barns, thinking that whatever had done this, would not be returning.  Merril agreed and they headed for the nearest barn.

Before they got to the barn, they encountered two more bodies.  One was just outside of the barn door, and all the barn wall, there was a word written in blood.  Merril said it was in Elvish script, but she could not read it.  They grew a little more nervous here and decided to get out a light and look into the doorway with the light before going in.  Looking in, they saw the barn contained a horse and a couple of cows, all still alive.  Nothing else looked troubling, so they headed in and when looking en every corner to make sure nothing was hiding.  They did not find anything, but they did hear a moan, as if someone hurt, from the loft.

Before Blaen could head up the ladder into the loft, three blight wolves appear in the doorway.  Everyone rolled initiative and the battle began.  I had to draw a little battle map quickly, then we got some tokens to represent the wolves.  The tokens look like spiders, but don’t let that fool you, they are definitely wolves.  Blaen held them at the doorway, allowing only two to attack while the other one waited to for a way in.   Blaen did okay, but he was no match on his for the two wolves.  Blaen sliced them up while Merril cast spells, but Blaen ended up taking a lot of damage and needed a heal.  Merril was able to freeze both of the wolves solid and when the third wolf saw his two companions slain, she ran off.

We ended the night with the battle and plan on playing again tonight. Even with both of us being new to the system, the battle went pretty quick. It was much easier than most systems and we really enjoyed playing. The system uses 3d6 to determine all rules. I really think this is what made it so easy for the player, even running two characters. We both liked the system and had a fun time and we are looking forward to playing tonight. Check it out if you have a chance!

Be the first to like.