We sat down and played a one shot (actually 2 sessions) game of the weird west in Fate Accelerated last week and I actually took time to make a character journal. +Matt Jackson narrated the game for us using Roll20 in Google Hangouts, and it was a lot of fun. I still love FAE and think it is one of the best systems I have ever played. Here is the journal:

After a day on the trail, and towards dusk we were about to stop when we come across some wagons circled on the trail. There was one man alive and though Thomas tried to bandage him up, we were not able to save him. I guess I’m going to need to use my shovel for something other than mining…

Then we thought one of the guys was okay, because he started moving, but he didn’t seem to be all there and he started lumbering towards us. I went over to help him but my partner yelled “Get down” and I hit the dirt. They start firing at the survivors and I try to stop them.

Another one of the survivors that I try to help is one of my old partners. He was one of them that stole my great fortune…I wasn’t particularly happy to see him. His name was Welbert McGinnis. I run up to him and grab him by the shirt and put my gun to his forehead and say “Where is my money Welbert!”

I noticed he had something fat in his front pocket and pull it out to find a fat wallet, I hold it up happily and Welbert bites my thumb! I pistol whip him and his face caves in! At this point I’m confused and hurt, and I back up yelling “What’s wrong with these guys?”

Me and Thomas are having a conversation about what is wrong with them while he shots more of them and I contemplate what I need to believe. Since Welbert bite me and I see that some of the gun shots are not affecting the others, I stomp on Welbert’s head and shot the guy in front of Thomas, saving him.

We notice a dust storm approaching from the northeast and realize we need to get under cover, but these dead things (according to Thomas) are still coming after us…

The dust storm hits as we finish off the last of the dead and I hunker down next to an overturned wagon with my mule, holding her head and speaking softly into her ear to keep her from getting spooked. I make it through the dust storm unfazed, but my two companions seemed to be bothered by it and were a little shaken after it passed. The red fog that signaled the end of the dust storm hung prettily over the landscape. My gaze kept getting drawn to the dead laying around us though. What had caused this to happen? I wrapped the thumb that had been bitten and stop the bleeding. I don’t like what we road into today…

I get up and and start to lead my mule to the wagon when I see some lumbering shadows. I back up slowly to head towards Thomas and Austin.

I come around the wagon back towards them and find them firing at the dead as well, and I try to help out and end up scaring my mule Sarah and she crushes me against the wagon.

After we finish off the dead, we find that the wagons have chests of gold, props, fancy clothing, and costumes. There is a body of a woman on the ground that did not come back. I turn her over and half of her face is made up to look beautiful and the other is bubbled and looks a little demonic. She has a symbol of a cross with a circle around it burned into her forehead. A red feather was in her hat and blows away when I turn her over. There are five chests full of gold. There is a cheap casket covered with a cloth as well. It has a really old body in it resting on rich dirt that falls out a little as we disturb the coffin.

Playing in Roll20

Austin heads after some of the dead in the distance so that he can put them down before they are able to hurt some other people. Meanwhile, I start to load the chests while Thomas is messing with the coffin.

Thomas asks me for some chain which I don’t have, then asks for rope, which I do, and I toss the rope over to the Thomas and he tells me that he wants to take the coffin back with us as well. He ties it shut and we load it is as well.

Next we start stacking the bodies into the the broken wagon so that we can give them a burial by fire, since the desert sand is no place to properly bury someone. We light it on fire and watch it burn to ash, then head off back towards town the chests of gold and casket, even though it is twilight. We decide to all get in the wagon and go through the night.

We get into town early in the morning hours. We heard some sounds coming from the coffin but ignore it.

(and this is where we ended for the night)

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Part 2 (see part 1 here)

After game creation, I had Ara and Brennen create their characters. Character creation took about 15-30 minutes, and I was explaining to a player that had never played a fate game before. Here are the characters they created.

Brennen – playing Annie Waterhouse(she smalltown American Girl)
High Concept – Finest Appretice to the swordsmaster Takashi Kato
Trouble – Crippling Protectionist
Aspect – still can’t forget Tyberious for making me clean up his mess
Approaches:
+3 – Careful
+2 – Quick, Sneaky
+1 – Clever, Forceful
+0 – Flashy
Stunts – Master Katana, +2 careful attack in melee,
+2 sneakly advantage to at a location,
+2 to physically overcome obstacles

 

Ara – playing Tyberious
High Concept – Biohacked Assassin of Bitol Corp
Trouble – Bitol Corp wants their biohacking back
Aspect – When Annie’s in Trouble I’m there.
Approaches:
+3 – Quick
+2 – Forceful, Sneaky
+1 – Careful, Clever
+0 – Flashy
Stunts –
Because of my 9mm, I get a +2 when I forcefully try to attack a single opponent,
1 per session pull a weapon out of nowhere reload under duress,
Because I am bio-hacked i can find an ally once per session.

We started in the City of London in a little pub on Earls Court. We decided the the two lived above the pub and while they didn’t own the pub itself, they were seen as special interests by the pub owners. This is where they are approached by an associate of Mister M. The associate proposes a heist job for a the last can of tuna known to exist. It just happens to be in the hands of a Professor Muto, whom they had just completed a different job for. The man offers a low figure, but Alice is able to overcome his resistance with a good roll and get him to negotiate up to 4.5 million credits, with half delivered up front and the other half on completion of the job.

This is where the guys took a path that I was able to handle far easier than I would have in other games. Alice wanted to try and get a job at the university briefly, to get an inside viewpoint of what they are going after. Tyberious wanted to plug in and find an ally that knows something about Professor Muto or his lab. I had Brennen roll to overcome and obstacle to see if Alice could get a job, and the roll was successful. So now that Alice had a position there, I had him roll to create an advantage. Brennen was successful again and I created a situation aspect for the heist called “Admin Assistant for the Week” and gave Brennen the free tags he had earned with a good roll. I handled Ara’s the same way and he added another situation aspect called “Ally Who Knows Muto” with one free tag.

Now that there preparation was complete, I needed to have a way to set up a visualization for the lab they were going to be infiltrating. My first thought was to search for a blueprint of a room, but I discarded that idea for a quicker and simpler method. I used my circles that were going to represent my “zones” and just set them up in a row to represent the different areas they were going to need to get through of the lab. Then I set up aspects that they would need to overcome in each of those zones. Here is what it looked like:

MalteseTuna1

Now they had learned that Muto had four “research assistance” that were always with him in the lab and looked more like guards than students. In order to make it into the lab, Alice used her advantage to lure one of the guards up and get through the door that way, instead of trying to force their way in. Once they get past the “DNA locked door” they have to face the guard that just opened the door. With some good rolling, Alice sliced off his arm with enough shifts to tag him with an aspect “Lost Arm”. Yes, she sliced off his arm. ūüôā Tyberious was then able to tag that aspect and boost his roll to finish off the guard with a blow to the head from his 9mm.

Here is how I quickly stated up the four guards:

Steel Assassin – Judo, Forceful +2 Stress 3 boxes

 

Steel Assassin – Shooting, Quick + 2, 2 stress boxes

Two were the Judo guards and two where Shooting. It was super fast to stat them up on the fly.

They moved on to the next set of guards and Annie throws the severed arm right onto the table between them, surprising them and adding an advantage tot he situation of “Scared Stupid”.

malteseTuna3

Tyberious then also gives them “A Way Out” and encourages them to leave instead of being killed. With a fate point, Ara gets one of them to leave, but the other pulls a gun and begins firing. Annie jumps into the next zone and disposes of the guard “Wu” with one swipe of her katana, severing his legs. The other guard is rattle by Tyberious’s shooting, but not injured but Tyberious takes enough of his attention to allow Annie to relocate the top of the guards head with her katana, leaving only the professor.

MalteseTuna6

I stated up the professor right then as well, here is how he came out.

Proffessor Muto, +3 clever, +2 quick, +2 careful, 3 boxes, mild, Moderate
Stunt: When carefully attacking an oppontent +2.

The professor fires at Tyberious and misses, then Tyberious hits the Muto good and the Professor has to take a Moderate Consequence of Shot in the Arm, just to stay up. At this point, they clarify what they want and Professor Muto grudgingly gives them the Tuna. However, he does promise that they will be sorry for killing his guards once their employer is notified. The two leave and Tyberious has his ally remove the video footage from the scene to keep their name clear.

And this is were we ended. We played for 3 and a half hours and it was great game. Add to that the fact that I had absolutely nothing prepared and felt comfortable with that knowledge when I started the game. I have to say that no other system has allowed me to do that. Brennen and Ara had enough fun that they want to play again next week and see what fallout happens due to this heist. I cannot wait to see either. ūüôā

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This is Part 1 of my Actual play write-up…

I had the opportunity last night to run a Fate Accelerated game for two friends over Google Hangouts and wanted to share my experience. First, I have only ran the Fate Accelerated once before and played it a few times, so I am still pretty new to the game. Even so, the game ran smoothly and was pretty easy to handle as the GM.

Game Creation

Even though this was likely to be a one shot, I wanted to give my friends the full Fate Accelerated experience since they were playing for the first time. To do this, I borrowed the game creation worksheet from Fate Core and I had them give me the idea of what they wanted to play. Now, before playing Fate Accelerated, I would have been way too nervous to do this and play in that game setting on the same night. In the past, we may have made a world, but then I would have wanted a night or three between the creation and the first session to give me an idea of what to do. However, with Fate Accelerate (or FAE from here on out) I was confident that I could handle whatever they threw at me. This is a huge plus just on its own.

In around 20 to 30 minutes, Ara and Brennen had given me the following items for the game world:

  • Cyperpunk version of assasins creed cross with blade runner and the maltese falcon.
  • Ganster, kaper, heist

With these two points, we had our setting and scale.

Next, we discussed the issues their characters would be facing, and came up with the following:

  • Gangs vying for control of the city, playing gentlemen hitmen, like ronin, hired by the various factions, eventually asked to killed some of the friends
  • Immediate job to go get something from someone we just did a job for
  • One of the last frozen tuna, high grade, like a ruby, from someone they did a job for.
  • Mr. M wants sushi and hasn’t had it in 50 years.

We fleshed out the setting and issues a little to get that they were in a city with a power vacuum. The city we used was London, at some future date and time. Ara and Brennen were two associates that worked together for mutual benefit. They had just finished a job for a Professor Muto, killing off someone for the benefit of his career.

Now they are about to be approached by someone who wants them to steal a prized possession from Professor Muto, the last known can of Tuna in all of London and quite possibly the world.

Tune in more tomorrow for Part 2 – Character Creation.

 

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So Snikle was finally able to run a game last week with Alex, Keith, and me.  We all had a great time getting into the beginnings of the adventure.  We ran it using Maptools and Skype, since we are all in three different countries at the moment.

This is my second actually gaming experience with OSH so far, and I must say, I am enjoying it. ¬†I’m looking forward to some more action in our next game to really test out some of the rules, but so far, I feel like I am¬†definitely going to be a fan.

I needed to create a new character for this game, so once again I chose a fighter.  I made the character very similar to my other fighter, but this time, I let some art from another game I playing influence me, so I played a female character.  I have been playing the mmorph game Dofus a little bit now, and am enjoying it, so I wanted to play a character around this image:

(The artwork for this game is really great, I hear it is a whole French anime series as well that I will have to see sometime.)

So I went with a fighter that used a very large sword.  My rolls for attributes however were quite poor, so that only Brawn had a positive bonus.  I went with the name Zev, which is after a wonderful space opera show that I watched called Lexx.  On Lexx, Zev was a pretty girl that could hold her own in a fight, thanks largely to being part cluster lizard.  If you have never seen it, you should check it out, its only Netflix instant queue right now.  Remember, its a bit campy, but just a fun show to watch, try to make it to at least season two before passing judgement on it.

Anyway, back to my character Zev, you can see here stats here:

It was quick and easy making this character up, and I look forward to playing in many more sessions with Zev.  We had a lot of fun in the first short episode after we made our characters.  We all arrived in a town and were greeted by a crazy holy man.  He claimed that we were the answers to his prayers and that he was waiting on us.  There were also dead cows in the street, and they appeared to have rotted there for a couple of days.

He took us to Stag’s Glenn and told us that animals had started attacking the town recently, coming out of the Forbidden Forest. ¬†It turns out that it wasn’t so forbidden though, since there were several other town’s people that go in and out of the forest. ¬†He told us that it had started with squirrels attacking the town swarming in, and that different animals just kept coming on different days. ¬†The last animal to attack were cows, and some of the animals had managed to kidnap some of the town’s folk. ¬†(Don’t ask me how they did that without¬†opposable¬†thumbs.) ¬†He want’s us to investigate, but doesn’t really want us going into the forest. (Yes, it is a little confusing.)

Things look up a little bit though because one of the townies, a lizard man, lets slip that there are ruins in the forest, and that the animals all seem to come from that direction.  That could mean treasure for us I hope.

Next week we will set out to see if we can find out “Why animals attack!”

 

Cya then!

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Saturday night I had a little bit of free time before bed, so I wanted to start in on my Mythic GME solo game using Risus.  I was inspired by Risus Monkey, so I will try to use his template when keeping track of my solo sessions.  I really only had time on Saturday to do a brief character creation, which lead to some interesting story elements that I will have to include in the game.  Hopefully I will have some time tonight to play some more.  So, for your entertainment, here are the notes from my brief play Saturday.

When creating my character,¬† I thought of two things that I would like to really define that character.¬† I chose Alchemist and Wild Mage, because I was in the mood for this type of character. (The guys who play with me will laugh because they say I am always in the mood play a magic user.) So I listed these two as my first two clich√©s.¬† There was nothing else I was set on playing, so I decided to roll up random clich√©s for my last too.¬† Using my Mythic GME program, I rolled a d100 and got 97. Searching the list of random clich√©s that I had, I found it to be: Visitor from the future…hmm, okay, that’s odd, not sure where to go here.

At this point I was going to ignore this roll and just roll again, but decided to let the dice lay where they were rolled…or something like that.¬† I think it will add an interesting twist on the whole adventure.¬† So I decided that my character comes from a time where the world is more advanced, an Eberron-like setting, with technological advances, through magic, and traveled back to where the world is far less advanced and developed.

I decided it was important to find out right away if I was sent back on purpose or not, since it would affect the way I began the whole adventure.¬† So I got the chance to ask my first question of the Mythic GME program. So I set the odds to “Unlikely” and Chaos to 5 and rolled:

Question: Did I come back in time on purpose?

Answer: You rolled a 96: Exceptional No!

 

Okay, so not only did I not come back on purpose, but it was also completely against my will.¬† Maybe I triggered some ancient trap, or perhaps someone maliciously sent me back in time.¬† Now I decided to ask a clarifying question, which had to be more complex, so I used Risus Monkey’s method of viewing a random page on a wiki to find the answer.¬† I picked the World of Warcraft wiki, because I thought it would be fun.

Complex Question: How did I get sent back through time?

Answer: (Using Wowwiki.com random page) I was sent to the page “Master Summoner“.

 

Very interesting, so then I was summoned back through time‚Ķ Okay, I see the beginnings of a story here. Let’s get my last clich√© and finish my character, then com back to this for the intro storyline.

Rolling on the random clich√© list to get my last one, and I rolled a 35. Ex-Mercenary, I like it and can work with this clich√© really well.¬† What happened to the rest of the Mercenaries I wonder?¬† Guess it probably doesn’t matter since they would be far into the future.

I then found a random name generator at Seventh Sanctum and got the name Annette Mia Knox .¬† I wasn’t expecting to play a female character, but I’ll roll with what I get.¬†¬†I will probably be using Seventh Sanctum a lot for this game since it has a lot of really neat random generators.

 

My results:

Character: Annette Mia Knox

Everyone calls her Mia.¬† She is a short girl at 5’8″ and weighs 140 pounds.¬† She is ex-Mercenary that was summoned through time for some, as of yet, unknown reason.¬†¬† She is a mage that relies on her magic and alchemy to see her out of tough situations.¬† She does however, carry two black powder guns that she crafted herself and, through her experience as an ex-mercenary, she has become a decent marksman.¬† Her current mission is to find her way back home…
Clichés:

  • Wild Mage (4)
  • Alchemist (3)
  • Ex-Mercenary (2)
  • Visitor from the future (1)
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    This adventure looks like it is going to be a lot of fun to play… Let me know what you think!

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