I finished reading Catching Fire by Suzanne Collins, which is the second book in The Hunger Games Trilogy, and I really enjoyed it.  I read the first book earlier this year and was just now able to get to the second book.

Catching Fire was very hard to put down once I really got into the book.  However, it did seem to start a little slower than I remember the first book starting.  I believe I was around 10% to 12% of Catching Fire on my Kindle before I really had trouble setting it down to do something else, but once I got past that point, the pages started turning faster and faster.

This book starts off right where the last book ended.  The main character, Katniss Everdeen, has not been home very long when this book opens.  You get to see how her life has changed before it really gets into the main plot of this book.  The action picks back up like you expect and keeps going to the end.

I like the way Suzanne Collins is able to make me visualize the the world, including the setting, the people, and the technology.  To me, they seem to be very believable characters, not just in the way they are described, but also in the way the character views them.  I enjoy the the way the author allows you to understand things going on that the character doesn’t, but then also surprises you with things that both you and the character didn’t know were happening.  For me, it is nice when I am not able to always guess what is going to happen.  Also, I felt like this book had some significant character development, and you could actually see the main character changing and becoming aware of more things going on around her than just herself, which is always fun to read.

There are a couple of things that I did not like about the book, but they were not big enough to detract from my enjoyment.  First, the story is told from the point of view of a girl that cannot seem to make up her mind about two boys.  This seems to be pretty popular in young adult fiction these days, and it can be very annoying.  However, it was not something detracted much from the book.  Other than that one thing, I did not have any problem getting into the story, even though it was from a female’s perspective.  Second, the main problem I have with the book is the fact that it does not end properly.  With the first book, I felt like it had a very nice wrap-up ending.  Yes you knew that there could be more story, but it was a strong ending and I would have been satisfied if no more books had come from it.  With this ending though, I know there has to be a third book, and it feels more like this is just a part one of a two part book.  The one good thing that can be said about it though, is that its a lot like LOST the TV show, where it did answer a lot of questions, but it added even more than it answered.  Please keep in mind that these two negatives were very minor to me.

Overall, I have to give this book five out of five bear paws!  I highly recommend it to anyone and think that everyone should give it a try.

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The 2011 Nominees have been posted over at the ENnie Awards.  I always enjoy seeing the new games and gaming materials that are nominated for these awards.  A lot of times, they are games that I have not had the chance to play before and are usually a pleasant surprise.

This year, I am going to attempt to play or run each of the games nominated under the Best Adventure, Best Free Product, Best Game, and Best New Game categories.  I would like to see why they were nominated and post my thoughts on them.  After all, they were nominated for a reason, and I would like to give them a try.

Good luck to all the nominees, and congratulations for be nominated!

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I had the desire to make another geomorph tonight, only this time, I wanted to use a different background.  So, instead of the standard scribble that I was using, I made a little symbol of just some rocks and a single bone, then put them in the geomorph as the background.  I like the results, but may play around a bit more and make a slightly different one.

This geomorph is very simple it has a couple of rooms, some doorways, a few secret passages, and some stairs.  Other than that, it is wide open for any GM to fill what what ever evil or harmless items and monsters that they want.  I hope you enjoy it, let me know what you think!

 

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So Snikle was finally able to run a game last week with Alex, Keith, and me.  We all had a great time getting into the beginnings of the adventure.  We ran it using Maptools and Skype, since we are all in three different countries at the moment.

This is my second actually gaming experience with OSH so far, and I must say, I am enjoying it.  I’m looking forward to some more action in our next game to really test out some of the rules, but so far, I feel like I am definitely going to be a fan.

I needed to create a new character for this game, so once again I chose a fighter.  I made the character very similar to my other fighter, but this time, I let some art from another game I playing influence me, so I played a female character.  I have been playing the mmorph game Dofus a little bit now, and am enjoying it, so I wanted to play a character around this image:

(The artwork for this game is really great, I hear it is a whole French anime series as well that I will have to see sometime.)

So I went with a fighter that used a very large sword.  My rolls for attributes however were quite poor, so that only Brawn had a positive bonus.  I went with the name Zev, which is after a wonderful space opera show that I watched called Lexx.  On Lexx, Zev was a pretty girl that could hold her own in a fight, thanks largely to being part cluster lizard.  If you have never seen it, you should check it out, its only Netflix instant queue right now.  Remember, its a bit campy, but just a fun show to watch, try to make it to at least season two before passing judgement on it.

Anyway, back to my character Zev, you can see here stats here:

It was quick and easy making this character up, and I look forward to playing in many more sessions with Zev.  We had a lot of fun in the first short episode after we made our characters.  We all arrived in a town and were greeted by a crazy holy man.  He claimed that we were the answers to his prayers and that he was waiting on us.  There were also dead cows in the street, and they appeared to have rotted there for a couple of days.

He took us to Stag’s Glenn and told us that animals had started attacking the town recently, coming out of the Forbidden Forest.  It turns out that it wasn’t so forbidden though, since there were several other town’s people that go in and out of the forest.  He told us that it had started with squirrels attacking the town swarming in, and that different animals just kept coming on different days.  The last animal to attack were cows, and some of the animals had managed to kidnap some of the town’s folk.  (Don’t ask me how they did that without opposable thumbs.)  He want’s us to investigate, but doesn’t really want us going into the forest. (Yes, it is a little confusing.)

Things look up a little bit though because one of the townies, a lizard man, lets slip that there are ruins in the forest, and that the animals all seem to come from that direction.  That could mean treasure for us I hope.

Next week we will set out to see if we can find out “Why animals attack!”

 

Cya then!

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I drew my fifth geomorph last night, but then was too tired to post it.

There is a lot going on in this geomorph, lots of actually passageways and doorways.  There is a little room at the top with water in it, connected to most of the other passages.  A small room at the bottom has a carving of the sun on the floor, while the big room at the top has a pentagram.  Once again, there is a room not connected to any of the others, but it does have a stairway leading down.  I had the thought that someone could come up into this lone room from a lower level to find a worthwhile reward there.

Whatever you decide to do with it, I hope you have as much fun using it as I did making it!

Let me know what you think!

 

This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.

 

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