We are starting a Diaspora campaign, ran by Brennen. I really like the rules so far and am looking forward to playing. So far, we have created the cluster, created our characters and talked about how we are starting out together. I enjoyed both the cluster and character creation process and the results are always fun to read. We had a lot of laughs while creating both, and I am looking forward to playing next week.

I do find the character creation process a lot more difficult than most other games though, simply because there is so much more we have to think of and write. I also believe that when the options are so wide open, I have a much harder time narrowing down what I want and coming up with something that isn’t straight out of a movie or book. I don’t know if anyone else has this problem, but once I powered through it, I was really happy with the results.

I decided that I did not what to play a humanoid. If we were playing hard sci-fi, then I was going to play some weird alien race. What I came up with was a naga creature that behaved more hive-like than humans. They also happen to be a little like dragons in the fact that they desire to acquire a hoard of treasure. The closest picture I could find that is similar to what I have pictured in my mind is the creatures from the world of warcraft game.

Here is my character in our upcoming game. Let me know what you think!

Sl’th’x Veral’x
Tracks – stamina 4, assets 3

Health – 000 00
Resolve – 000
Wealth -000 00

Fate Points – 4
Phase One: Growing Up

Hatched on the planet Zemm, Sl’th’x was trained in two primary categories; piloting and engineering. Sl’th’x showed much more aptitude than normal for learning, than normal workers need, and was assigned to Ryth colony learning center. Ryth are much larger than Zemmese and Sl’th’x had to make up for it by being quick of both mind and body. Sl’th’x quickly learned that technology and speed can make for his weaknesses among the Ryth. Many Ryth suffered malfunctioning equipment or shocking surprises due to their harassment of Sl’th’x, of course, sometimes his own devices backfired on him.

Aspects:
You may be bigger, but I’m smarter…
That malfunctioned? How shocking…

Phase 2: Starting Out

Once he finished learning center, Sl’th’x was assigned upgrade most of the systems on planet Olynks. Olynks was mostly a mining planet, and far from exciting. Sl’th’x worked hard so that he could get off that planet as soon as possible and due to his work ethic, he was assigned to ship piloting and maintenance when his work order was complete. Sli’th’x piloted many of the different ships throughout the Crichton system. Once, at the edge of the Crichton system, Sl’th’x saw a ship from outside their system and thought it was beautiful. He grew determined at this point to explore other systems once his service is up.

Technology is power in the Crichton system, and Sl’th’x is determined to learn and use all available. Sl’th’x has admired the hoards of many of the older colleagues that he learns from and looks forward to growing his own one day.

Aspects:
Connoisseur of Fine Spacecraft
No Job Left Unfinished

Phase 3: Moment of Crisis
Noting Sl’th’x desire to see other star systems and his abilities with both piloting and technology, the Nests decide to assign Sl’th’x to the Foreign Technology Acquisition Division (FTDA). Here they train Sl’th’x in subterfuge, acquisition, and fighting. He then is sent with a team on a mission and gets to pilot his first ship outside his system, a big mining vessel. The mining vessel has some hidden capabilities in both weapons and stealth and they are sent to capture a newly designed ship in the Herbert system. They are taking a cargo load of special ore to one of the houses in Herbert as their cover.

Something goes wrong, I’m still not sure what, maybe we underestimated one of the bribes or something, but some of the crew died leaving Sl’th’x in charge. The mission unaccomplished thought, and he had to figure out someway to salvage it. Luck came in the most unexpected way, a request for discrete transport from a humanoid girl. He could not resist giving a ride to a humanoid girl, Mara, when she shows him the pouch full of gems she is offering for the ride.

Once he takes her to where she needs to go, she also helps him by letting slip a couple of locations of private house ports that have the ship he is looking for. He is able to use the gems to make bribes to get into one of the ports and is able to steal the ship and complete his mission, earning him a lot of status from the Nests.

Sl’th’x has now completed his required service to the Nests and has set out on his own. Deciding to go into the outside world, the Nests insisted on training him in the way of combat before sending him off to collect his own hoard. This training comes with an understanding that he can be tapped, and paid well, for Nest missions if required.

Aspects:
All That Glitters…
With Strings Attached…

Phase 4: Sidetracked
Captain Jack Mattson assembled a tight crew for his infiltration and retrieval mission. He was the leader with all the plans and contacts, I was the pilot, Mara would handle entry, and Lena could handle the silent and non-lethal method for dealing with the guards as well as be able to patch us up if necessary or enhance abilities with drugs for a short time. We could all handle ourselves in a fight, and I probably the least experienced in that area.

The plan went flawlessly, until the end. Then we had to fight our way back to our ship. Even that wouldn’t have held us up if there hadn’t been a military ship arriving in orbit just off world. They tagged the ship I had been promised in payment, as well as my image before I jammed them. Fortunately for me, most of my race look alike to humanoids.

I made it to the next world before the military was on us too hot to evade. Captain gave a command then that me me think he was crazy. Crash the ship he said.

Using some of my best maneuvers, I got our ship over the water close to a city. Lena administered some drugs to the others, but did not know how they would affect me. I told her they were not necessary. The captain nodded, but I could tell he wasn’t sure if I would survive or not.

I allowed the ship to take a direct hit, and then crashed it into the water, making sure it would make a big explosion. Fortunately, we jettisoned into the water just before, making sure we went deep. I had no problem, we can breathe under water, and thanks to the drugs, the others didn’t either.

When we made it to the city, we were glad to learn that the military counted no survivors of the unfortunate ship malfunction and crash landing into the water off. Captain asked what he could pay me for sacrificing the ship like that to save us all. I smiled and said a copy of the plans we stole would do. He didn’t like the idea, but he agreed to it. Humanoids don’t mind stealing for other humanoids I guess, but they don’t like the idea of my kind getting ahold of some of these secrets.

Those plans made me a modest fortune when I turned them over to the Nests. Military technology is always among the best technology. I was able to by my own small ship with that. Looks like I could go into business for myself now.

Aspects:
Any landing is a good landing
Seen one Eel, seen em all…

Phase 5: On Your Own
Sl’th’x has made his way to the Pohl galaxy and has been content to get a good base of operations going as a transporter of goods. His ship may not be the largest or fastest, but he is a reliable pilot that is not afraid to travel to any galaxy. He has built up his reputation as a dependable transporter and has been able to use it as cover to move some of the Nests operatives when the need arises. He continues to look for information about new or rediscovered technology of interest, as well as anything that can make him money. He has started to collect items from the worlds and systems he visits. He is now seeking a rare book that is said to detail how to use the mystic power of the Pohl monks and the ways to use N’Aurbeen spice to alter the minds of others. This book is only rumored to exist and the rumors stats that the monks will go to any length to destroy copies outside of their hands. If it exists, the Nests would find it very interesting.

Aspects:
Dependable transporter
Curious Collector of the Dangerous

Skills:
Agility, Aircraft, Archeology, Assets (the Nests), Brawling, Computer (space), Engineering (space), Intimidation, Navigation (space), Pilot (space), Repair, Science, Stealth, Vehicle, Stamina (track), MicroG (combat), Energy Weapons (combat)

1: Energy Weapons (combat), Aircraft, Science, Stealth, Vehicle
2: Brawling, Agility, Navigation (space), Engineering (space)
3: Assets (track), Computer (Space), Archeology
4: Stamina (track), Repair
5: Pilot (Space)

Stunts:
Claws, Toughened hide, Military-grade pilot

Gear:
Ship, Repair tools, Hand computer, Nests papers, Energy Trident

Ship:
T2 Personal Starship
Sometimes you just want to get away from it all.
V-shift 3, Beam 0, Torpedo 2, EW 0, Trade 2
Frame OOO OO
Data OOO
Heat OOO
Civilian: can be piloted without military training.
Slipdrive: can traverse slipstreams.
Skeleton crew: can be piloted with as few as one crew member.
Interface vehicle: has a separate vehicle capable of landing on planet surfaces.
Firewall: base defense 2 against EW.
The freedom of solitude
Navigating by the stars
Every single control within reach of one seat
Walnut and brass
Nautical tradition

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  1. Pingback: Diaspora (Fate) Actual Play - Session 1 | BearMeadows

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