We sat down and played a one shot (actually 2 sessions) game of the weird west in Fate Accelerated last week and I actually took time to make a character journal. +Matt Jackson narrated the game for us using Roll20 in Google Hangouts, and it was a lot of fun. I still love FAE and think it is one of the best systems I have ever played. Here is the journal:

After a day on the trail, and towards dusk we were about to stop when we come across some wagons circled on the trail. There was one man alive and though Thomas tried to bandage him up, we were not able to save him. I guess I’m going to need to use my shovel for something other than mining…

Then we thought one of the guys was okay, because he started moving, but he didn’t seem to be all there and he started lumbering towards us. I went over to help him but my partner yelled “Get down” and I hit the dirt. They start firing at the survivors and I try to stop them.

Another one of the survivors that I try to help is one of my old partners. He was one of them that stole my great fortune…I wasn’t particularly happy to see him. His name was Welbert McGinnis. I run up to him and grab him by the shirt and put my gun to his forehead and say “Where is my money Welbert!”

I noticed he had something fat in his front pocket and pull it out to find a fat wallet, I hold it up happily and Welbert bites my thumb! I pistol whip him and his face caves in! At this point I’m confused and hurt, and I back up yelling “What’s wrong with these guys?”

Me and Thomas are having a conversation about what is wrong with them while he shots more of them and I contemplate what I need to believe. Since Welbert bite me and I see that some of the gun shots are not affecting the others, I stomp on Welbert’s head and shot the guy in front of Thomas, saving him.

We notice a dust storm approaching from the northeast and realize we need to get under cover, but these dead things (according to Thomas) are still coming after us…

The dust storm hits as we finish off the last of the dead and I hunker down next to an overturned wagon with my mule, holding her head and speaking softly into her ear to keep her from getting spooked. I make it through the dust storm unfazed, but my two companions seemed to be bothered by it and were a little shaken after it passed. The red fog that signaled the end of the dust storm hung prettily over the landscape. My gaze kept getting drawn to the dead laying around us though. What had caused this to happen? I wrapped the thumb that had been bitten and stop the bleeding. I don’t like what we road into today…

I get up and and start to lead my mule to the wagon when I see some lumbering shadows. I back up slowly to head towards Thomas and Austin.

I come around the wagon back towards them and find them firing at the dead as well, and I try to help out and end up scaring my mule Sarah and she crushes me against the wagon.

After we finish off the dead, we find that the wagons have chests of gold, props, fancy clothing, and costumes. There is a body of a woman on the ground that did not come back. I turn her over and half of her face is made up to look beautiful and the other is bubbled and looks a little demonic. She has a symbol of a cross with a circle around it burned into her forehead. A red feather was in her hat and blows away when I turn her over. There are five chests full of gold. There is a cheap casket covered with a cloth as well. It has a really old body in it resting on rich dirt that falls out a little as we disturb the coffin.

Playing in Roll20

Austin heads after some of the dead in the distance so that he can put them down before they are able to hurt some other people. Meanwhile, I start to load the chests while Thomas is messing with the coffin.

Thomas asks me for some chain which I don’t have, then asks for rope, which I do, and I toss the rope over to the Thomas and he tells me that he wants to take the coffin back with us as well. He ties it shut and we load it is as well.

Next we start stacking the bodies into the the broken wagon so that we can give them a burial by fire, since the desert sand is no place to properly bury someone. We light it on fire and watch it burn to ash, then head off back towards town the chests of gold and casket, even though it is twilight. We decide to all get in the wagon and go through the night.

We get into town early in the morning hours. We heard some sounds coming from the coffin but ignore it.

(and this is where we ended for the night)

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This is Part 1 of my Actual play write-up…

I had the opportunity last night to run a Fate Accelerated game for two friends over Google Hangouts and wanted to share my experience. First, I have only ran the Fate Accelerated once before and played it a few times, so I am still pretty new to the game. Even so, the game ran smoothly and was pretty easy to handle as the GM.

Game Creation

Even though this was likely to be a one shot, I wanted to give my friends the full Fate Accelerated experience since they were playing for the first time. To do this, I borrowed the game creation worksheet from Fate Core and I had them give me the idea of what they wanted to play. Now, before playing Fate Accelerated, I would have been way too nervous to do this and play in that game setting on the same night. In the past, we may have made a world, but then I would have wanted a night or three between the creation and the first session to give me an idea of what to do. However, with Fate Accelerate (or FAE from here on out) I was confident that I could handle whatever they threw at me. This is a huge plus just on its own.

In around 20 to 30 minutes, Ara and Brennen had given me the following items for the game world:

  • Cyperpunk version of assasins creed cross with blade runner and the maltese falcon.
  • Ganster, kaper, heist

With these two points, we had our setting and scale.

Next, we discussed the issues their characters would be facing, and came up with the following:

  • Gangs vying for control of the city, playing gentlemen hitmen, like ronin, hired by the various factions, eventually asked to killed some of the friends
  • Immediate job to go get something from someone we just did a job for
  • One of the last frozen tuna, high grade, like a ruby, from someone they did a job for.
  • Mr. M wants sushi and hasn’t had it in 50 years.

We fleshed out the setting and issues a little to get that they were in a city with a power vacuum. The city we used was London, at some future date and time. Ara and Brennen were two associates that worked together for mutual benefit. They had just finished a job for a Professor Muto, killing off someone for the benefit of his career.

Now they are about to be approached by someone who wants them to steal a prized possession from Professor Muto, the last known can of Tuna in all of London and quite possibly the world.

Tune in more tomorrow for Part 2 – Character Creation.

 

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So, I was looking for some actual play podcasts for the World of Darkness the other day in order to hear how some of the game mechanics are played.  I’ve played a few times and enjoyed it, but I wanted to listen to other people playing and see how they handled things.

I came across Flaming Sofa Productions in my search and decided to try them out. I listened to the entire Changeling the Lost podcast and it was great. I really enjoyed the characters and players and felt like I was sitting right at the table with them.  They were a lot of fun and I learned a lot about the setting as well.

I have just started listening to the A Shadow In the Soul, but it is already proving to be just as good. If you looking for a good World of Darkness actual play podcast, I cannot recommend this podcast enough.

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So I was inspired by Matt’s #Fridayfiveminutemap and wanted to see how fast I could make a simple map in CC3.  I decided to map the Mayor’s Office for two reasons:

1. I need this map for my Rise of the Runelords game (this is the main reason)

2. I wanted something that was not too big in scope so that it would be fairly quick to map.

I am actually quite pleased the results.  Using CC3, and mainly the Dungeon Designer 3 add-on (which is a must-have add-on in my opinion, it is a worthwhile investment), I was able to make the following map in about 15 minutes during my lunch break today.  This even includes making a new tool for the wall I ended up using.  Let me know what you think!  I’m happy with my results.

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My Rise of the Runelords, Pathfinder game is tomorrow night, and we are on Session 5.  Last week the party had to move to a new inn since the one they were staying in burned down. So they took up lodging at The Rusty Dragon, which just happened to be next door to their old inn.

I found a really nice map online to use that was made specifically for this inn, but it is a large file and it would not load for at least one of my players. That prompted me to go ahead and make a new map using CC3. I based the foundation of the inn on the map that was provided with Rise of the Runelords, so the inn size should be pretty accurate.  I only did one floor however, even though I am sure there are at least two floors.

The owner is also a bard that plays for her patrons each night. So what I decided to do was make a round stage in the center of the room, that had a stone bar that goes all the way around it. My idea here is that the owner would serve drinks at the bar, then when she decides to play, she can just hop up on the stage behind her and play for the crowd. The rest of the main hall is full of tables.  Then you have the kitchen to the back and the lodging rooms to the left side of the inn. The rooms range from a cheap common sleeping area to a couple of nice private rooms in the back.

Let me know what you think!

Rise of the Runelords - Pathfinder Game

 

I received some good feedback on the inn, so I made a few additional changes.  Let me know what you think of this new version:

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