So, inspired by two different blogs that I read, Risus Monkey and Tabletop Diversions, I have decided to pick back up the solo game adventure using random tables, Mythic GM Emulator, and other things. This is the first episode of a new adventure and I’m really happy with how it went and I plan to continue it as I have time.

I decided to use Fate Accelerated Edition for this adventure, but I switch it up as I play to a different system. Here are the different tools I used to help me with this game:

For my character, I pulled a couple of cards from my GameMaster’s Apprentice Deck to help me create a character. The concepts that I got from these cards were:

  • Kai
  • Arcane Weapon
  • Fire
  • Virtue Compassion

From this I took his name and the type of character he would be, basically good characters with magic and tends to like fire. Below is the FAE character sheet for Kai.

High Concept: Dabbling mage in search of lost knowledge
Trouble: Cannot leave well enough alone

Aspects:
Music is good for all situations
Friend of nature
A little alchemy can go a long way

Approaches:
Careful: Mediocre (+0)
Clever: Fair (+2)
Flashy: Fair (+2)
Forceful: Average (+1)
Quick: Average (+1)
Sneaky: Good (+3)

Stunt:
Student of the Arts: When using magic, I gain +2 when trying to cleverly create an advantage
Pyro: When I use fire magic, I get +2 when forcefully attacking.

Supplies:
50 silver
Backpack with rope, torches, rations, pouches of components

I’m happy with the characters, but I’m not sure if I will be sticking with FAE or not. I might test out different rules in the future, but this will work for now. Here begins the tale of Kai:


 

My journey starts in the town of Perun. It is built on an ancient battleground between two long dead and forgotten nations. I find myself in a tavern listening to a bonny lass play a haunting tune on a violin. She plays beautifully, but I am here for more than the good music, I need to find some companions to join me on an adventure not too far outside of town.

(Do I see any people that look like the right type? I rolled a 33, so yes there are. Also, I triggered a random event! Focus: Ambiguous event. Meaning: Carelessness Vehicle)

We here a scream and a shout outside, “Run away coach!” right before a large coach comes crashing through the thin front of the tavern.

(Is anyone in danger? 97 Exceptional No)

The tables close to the door and window get knocked over, but no one was sitting there so its okay. There is a hole knocked in the wall and the barkeep is spitting mad, but it looks like the coach is still in one piece as well.

I rush over to the coach and look inside.

(Is anyone in there? 62, Yes) (Is it a woman? No.)

“Are you aright sir?”

Raffolk Wyselw (thanks to the donjon fantasy name generator) shakes his head to clear it and gets out of the coach brushing himself off. Raffolk replies,”Yes, just a little rattled.”

(Does he seem to be the adventuring type? Exceptional yes! 97)

Raffolk is wearing plate mail with a large hammer hanging from his belt and a shield that he is pulling out of coach. I introduce myself only to find out that Raffolk is a paladin journeying through the countryside. His coachman had passed out drunk and caused the whole crash through carelessness. We all help push the coach out and set the tables back up. The barkeep brings a blanket and uses it to cover the large hole in the wall and confronts the paladin about paying for the damage. Sir Raffolk reassures him that he will pay him back as soon as he comes into some more coin, as he has barely enough left to cover food and lodging for a few days.

This leaves an opening to talk to Sir Raffolk about joining me an a little expedition. I buy him a drink and we sit down to talk, “Sir Raffolk, I have a proposal for you”, I begin.

(Does he accept to accompany for 15 silver and a cut of the loot? No, he does not want to, he believes he must pay the barkeep first before leaving. What about for 20 silver? Yes)

We haggle over the price and eventually I agree to pay him 20 silver upfront, which is enough to cover the expenses to the tavern, and a cut of any treasure we find.

(I draw a card from Inkwell Ideas Encounter Decks 1 to find where we are going.)

I have heard that there was an alchemist’s laboratory situated deep in the swamp outside of town. I believe it could have some rare ingredients there and, more importantly, books of knowledge on the art of alchemy. Sir Raffolk does not look pleased about going out into the swamp, but money has already exchanged hands (and went straight to the tavern owner) so he is committed to accompanying me. He decides to go get some supplies and rest before leaving in the morning.

I look around and realize that most of the other patrons have left and that the bard is finishing up and putting away her violin, getting ready to leave. I decide I might be able to use one more companion and see if she might have any skills suited to the task and any desire to go. I introduce myself and find her name to be Malvia Tunnell.

(Is she interested in joining me? 23, yes she is.)

Malvia is very interested in adventure. She tells me that she has some skill with the bow and some magic through her music. Thinking I that I might be able to use someone with her skills, I agree to pay her 10 silver up front, then a share of the spoils as we journey together. I tell her that the paladin who crashed into the place will join us as well. She leaves to get her supplies and also agrees to meet back before daybreak.

Feeling good, but quite a bit poorer, I decide that I might need to change my sleeping arrangements. I ask the barkeep if he would let me sleep in the stable.

(will he? No, of course not)

Not to happy about losing the money he might have gotten from me for the room, he does not agree to let me sleep in the barn. I sigh and walk out, looking for other accommodations.

(Do I find any? No)

Resigned to a bad night of sleep, I find a somewhat nice spot under some bushes at the the outskirts of town and roll myself up in my blanket, sleeping outside for the night.

(Does it rain? No, thank goodness)

We all meet up before daybreak in front of The Shepherd and Mug inn. Sir Raffolk is in a surprisingly pleasant mood with a pack over his shoulder and ready to go. Malvia looks a bit different as well. Her red curly hair is tied back up in a tight bun on top of her head. Her colourful dress exchanged for some dark trousers and a green cloak. She has a bow and quiver slung over her shoulder next to a lute and backpack.


And that is where I had to end it for the night. I look forward to continuing this adventure soon!

Until then, happy gaming and have a happy Thanksgiving!

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We sat down and played a one shot (actually 2 sessions) game of the weird west in Fate Accelerated last week and I actually took time to make a character journal. +Matt Jackson narrated the game for us using Roll20 in Google Hangouts, and it was a lot of fun. I still love FAE and think it is one of the best systems I have ever played. Here is the journal:

After a day on the trail, and towards dusk we were about to stop when we come across some wagons circled on the trail. There was one man alive and though Thomas tried to bandage him up, we were not able to save him. I guess I’m going to need to use my shovel for something other than mining…

Then we thought one of the guys was okay, because he started moving, but he didn’t seem to be all there and he started lumbering towards us. I went over to help him but my partner yelled “Get down” and I hit the dirt. They start firing at the survivors and I try to stop them.

Another one of the survivors that I try to help is one of my old partners. He was one of them that stole my great fortune…I wasn’t particularly happy to see him. His name was Welbert McGinnis. I run up to him and grab him by the shirt and put my gun to his forehead and say “Where is my money Welbert!”

I noticed he had something fat in his front pocket and pull it out to find a fat wallet, I hold it up happily and Welbert bites my thumb! I pistol whip him and his face caves in! At this point I’m confused and hurt, and I back up yelling “What’s wrong with these guys?”

Me and Thomas are having a conversation about what is wrong with them while he shots more of them and I contemplate what I need to believe. Since Welbert bite me and I see that some of the gun shots are not affecting the others, I stomp on Welbert’s head and shot the guy in front of Thomas, saving him.

We notice a dust storm approaching from the northeast and realize we need to get under cover, but these dead things (according to Thomas) are still coming after us…

The dust storm hits as we finish off the last of the dead and I hunker down next to an overturned wagon with my mule, holding her head and speaking softly into her ear to keep her from getting spooked. I make it through the dust storm unfazed, but my two companions seemed to be bothered by it and were a little shaken after it passed. The red fog that signaled the end of the dust storm hung prettily over the landscape. My gaze kept getting drawn to the dead laying around us though. What had caused this to happen? I wrapped the thumb that had been bitten and stop the bleeding. I don’t like what we road into today…

I get up and and start to lead my mule to the wagon when I see some lumbering shadows. I back up slowly to head towards Thomas and Austin.

I come around the wagon back towards them and find them firing at the dead as well, and I try to help out and end up scaring my mule Sarah and she crushes me against the wagon.

After we finish off the dead, we find that the wagons have chests of gold, props, fancy clothing, and costumes. There is a body of a woman on the ground that did not come back. I turn her over and half of her face is made up to look beautiful and the other is bubbled and looks a little demonic. She has a symbol of a cross with a circle around it burned into her forehead. A red feather was in her hat and blows away when I turn her over. There are five chests full of gold. There is a cheap casket covered with a cloth as well. It has a really old body in it resting on rich dirt that falls out a little as we disturb the coffin.

Playing in Roll20

Austin heads after some of the dead in the distance so that he can put them down before they are able to hurt some other people. Meanwhile, I start to load the chests while Thomas is messing with the coffin.

Thomas asks me for some chain which I don’t have, then asks for rope, which I do, and I toss the rope over to the Thomas and he tells me that he wants to take the coffin back with us as well. He ties it shut and we load it is as well.

Next we start stacking the bodies into the the broken wagon so that we can give them a burial by fire, since the desert sand is no place to properly bury someone. We light it on fire and watch it burn to ash, then head off back towards town the chests of gold and casket, even though it is twilight. We decide to all get in the wagon and go through the night.

We get into town early in the morning hours. We heard some sounds coming from the coffin but ignore it.

(and this is where we ended for the night)

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So my buddy Matt has decided to run and old school game using Pits & Perils. I think we will be playing this Thursday so I went ahead and rolled up two characters to help me decide what to play. The first was a thief and the second is an Elf.

Rolled 2d6=6
Rolled 1d6=1×10=10GP
Name: Rain
Attribute: Wisdom
Class: Thief
Side: Neutral
HP: 7
Equipment: Backpack, bedroll, 1 week’s rations, 1 GP, Dagger, Lantern, Rope, Tinder box

2d6=7
1d6=4×10=40 GP
Name: Lanin
Attribute: Wisdom (Again)
Class: Elf
Side: Neutral
HP: 6
SP: 2
Spells: Find, Gaze, Fade
Equipment: Backpack, bedroll, 1 week’s rations, Lantern, Rope, Tinder box, waterskin, Long Bow, Long Sword, Spear, 40 arrows, leather armor,7GP

Both characters look fun, but I think I’m going to have to go with the Elf. I like the idea of a spell and spear welding character.
Matt did just release some house rules for a Halfling and bard class too though, so I might have to roll up two more characters to see how they look.

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Part 2 (see part 1 here)

After game creation, I had Ara and Brennen create their characters. Character creation took about 15-30 minutes, and I was explaining to a player that had never played a fate game before. Here are the characters they created.

Brennen – playing Annie Waterhouse(she smalltown American Girl)
High Concept – Finest Appretice to the swordsmaster Takashi Kato
Trouble – Crippling Protectionist
Aspect – still can’t forget Tyberious for making me clean up his mess
Approaches:
+3 – Careful
+2 – Quick, Sneaky
+1 – Clever, Forceful
+0 – Flashy
Stunts – Master Katana, +2 careful attack in melee,
+2 sneakly advantage to at a location,
+2 to physically overcome obstacles

 

Ara – playing Tyberious
High Concept – Biohacked Assassin of Bitol Corp
Trouble – Bitol Corp wants their biohacking back
Aspect – When Annie’s in Trouble I’m there.
Approaches:
+3 – Quick
+2 – Forceful, Sneaky
+1 – Careful, Clever
+0 – Flashy
Stunts –
Because of my 9mm, I get a +2 when I forcefully try to attack a single opponent,
1 per session pull a weapon out of nowhere reload under duress,
Because I am bio-hacked i can find an ally once per session.

We started in the City of London in a little pub on Earls Court. We decided the the two lived above the pub and while they didn’t own the pub itself, they were seen as special interests by the pub owners. This is where they are approached by an associate of Mister M. The associate proposes a heist job for a the last can of tuna known to exist. It just happens to be in the hands of a Professor Muto, whom they had just completed a different job for. The man offers a low figure, but Alice is able to overcome his resistance with a good roll and get him to negotiate up to 4.5 million credits, with half delivered up front and the other half on completion of the job.

This is where the guys took a path that I was able to handle far easier than I would have in other games. Alice wanted to try and get a job at the university briefly, to get an inside viewpoint of what they are going after. Tyberious wanted to plug in and find an ally that knows something about Professor Muto or his lab. I had Brennen roll to overcome and obstacle to see if Alice could get a job, and the roll was successful. So now that Alice had a position there, I had him roll to create an advantage. Brennen was successful again and I created a situation aspect for the heist called “Admin Assistant for the Week” and gave Brennen the free tags he had earned with a good roll. I handled Ara’s the same way and he added another situation aspect called “Ally Who Knows Muto” with one free tag.

Now that there preparation was complete, I needed to have a way to set up a visualization for the lab they were going to be infiltrating. My first thought was to search for a blueprint of a room, but I discarded that idea for a quicker and simpler method. I used my circles that were going to represent my “zones” and just set them up in a row to represent the different areas they were going to need to get through of the lab. Then I set up aspects that they would need to overcome in each of those zones. Here is what it looked like:

MalteseTuna1

Now they had learned that Muto had four “research assistance” that were always with him in the lab and looked more like guards than students. In order to make it into the lab, Alice used her advantage to lure one of the guards up and get through the door that way, instead of trying to force their way in. Once they get past the “DNA locked door” they have to face the guard that just opened the door. With some good rolling, Alice sliced off his arm with enough shifts to tag him with an aspect “Lost Arm”. Yes, she sliced off his arm. 🙂 Tyberious was then able to tag that aspect and boost his roll to finish off the guard with a blow to the head from his 9mm.

Here is how I quickly stated up the four guards:

Steel Assassin – Judo, Forceful +2 Stress 3 boxes

 

Steel Assassin – Shooting, Quick + 2, 2 stress boxes

Two were the Judo guards and two where Shooting. It was super fast to stat them up on the fly.

They moved on to the next set of guards and Annie throws the severed arm right onto the table between them, surprising them and adding an advantage tot he situation of “Scared Stupid”.

malteseTuna3

Tyberious then also gives them “A Way Out” and encourages them to leave instead of being killed. With a fate point, Ara gets one of them to leave, but the other pulls a gun and begins firing. Annie jumps into the next zone and disposes of the guard “Wu” with one swipe of her katana, severing his legs. The other guard is rattle by Tyberious’s shooting, but not injured but Tyberious takes enough of his attention to allow Annie to relocate the top of the guards head with her katana, leaving only the professor.

MalteseTuna6

I stated up the professor right then as well, here is how he came out.

Proffessor Muto, +3 clever, +2 quick, +2 careful, 3 boxes, mild, Moderate
Stunt: When carefully attacking an oppontent +2.

The professor fires at Tyberious and misses, then Tyberious hits the Muto good and the Professor has to take a Moderate Consequence of Shot in the Arm, just to stay up. At this point, they clarify what they want and Professor Muto grudgingly gives them the Tuna. However, he does promise that they will be sorry for killing his guards once their employer is notified. The two leave and Tyberious has his ally remove the video footage from the scene to keep their name clear.

And this is were we ended. We played for 3 and a half hours and it was great game. Add to that the fact that I had absolutely nothing prepared and felt comfortable with that knowledge when I started the game. I have to say that no other system has allowed me to do that. Brennen and Ara had enough fun that they want to play again next week and see what fallout happens due to this heist. I cannot wait to see either. 🙂

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So Snikle was finally able to run a game last week with Alex, Keith, and me.  We all had a great time getting into the beginnings of the adventure.  We ran it using Maptools and Skype, since we are all in three different countries at the moment.

This is my second actually gaming experience with OSH so far, and I must say, I am enjoying it.  I’m looking forward to some more action in our next game to really test out some of the rules, but so far, I feel like I am definitely going to be a fan.

I needed to create a new character for this game, so once again I chose a fighter.  I made the character very similar to my other fighter, but this time, I let some art from another game I playing influence me, so I played a female character.  I have been playing the mmorph game Dofus a little bit now, and am enjoying it, so I wanted to play a character around this image:

(The artwork for this game is really great, I hear it is a whole French anime series as well that I will have to see sometime.)

So I went with a fighter that used a very large sword.  My rolls for attributes however were quite poor, so that only Brawn had a positive bonus.  I went with the name Zev, which is after a wonderful space opera show that I watched called Lexx.  On Lexx, Zev was a pretty girl that could hold her own in a fight, thanks largely to being part cluster lizard.  If you have never seen it, you should check it out, its only Netflix instant queue right now.  Remember, its a bit campy, but just a fun show to watch, try to make it to at least season two before passing judgement on it.

Anyway, back to my character Zev, you can see here stats here:

It was quick and easy making this character up, and I look forward to playing in many more sessions with Zev.  We had a lot of fun in the first short episode after we made our characters.  We all arrived in a town and were greeted by a crazy holy man.  He claimed that we were the answers to his prayers and that he was waiting on us.  There were also dead cows in the street, and they appeared to have rotted there for a couple of days.

He took us to Stag’s Glenn and told us that animals had started attacking the town recently, coming out of the Forbidden Forest.  It turns out that it wasn’t so forbidden though, since there were several other town’s people that go in and out of the forest.  He told us that it had started with squirrels attacking the town swarming in, and that different animals just kept coming on different days.  The last animal to attack were cows, and some of the animals had managed to kidnap some of the town’s folk.  (Don’t ask me how they did that without opposable thumbs.)  He want’s us to investigate, but doesn’t really want us going into the forest. (Yes, it is a little confusing.)

Things look up a little bit though because one of the townies, a lizard man, lets slip that there are ruins in the forest, and that the animals all seem to come from that direction.  That could mean treasure for us I hope.

Next week we will set out to see if we can find out “Why animals attack!”

 

Cya then!

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