So Snikle was finally able to run a game last week with Alex, Keith, and me.  We all had a great time getting into the beginnings of the adventure.  We ran it using Maptools and Skype, since we are all in three different countries at the moment.

This is my second actually gaming experience with OSH so far, and I must say, I am enjoying it.  I’m looking forward to some more action in our next game to really test out some of the rules, but so far, I feel like I am definitely going to be a fan.

I needed to create a new character for this game, so once again I chose a fighter.  I made the character very similar to my other fighter, but this time, I let some art from another game I playing influence me, so I played a female character.  I have been playing the mmorph game Dofus a little bit now, and am enjoying it, so I wanted to play a character around this image:

(The artwork for this game is really great, I hear it is a whole French anime series as well that I will have to see sometime.)

So I went with a fighter that used a very large sword.  My rolls for attributes however were quite poor, so that only Brawn had a positive bonus.  I went with the name Zev, which is after a wonderful space opera show that I watched called Lexx.  On Lexx, Zev was a pretty girl that could hold her own in a fight, thanks largely to being part cluster lizard.  If you have never seen it, you should check it out, its only Netflix instant queue right now.  Remember, its a bit campy, but just a fun show to watch, try to make it to at least season two before passing judgement on it.

Anyway, back to my character Zev, you can see here stats here:

It was quick and easy making this character up, and I look forward to playing in many more sessions with Zev.  We had a lot of fun in the first short episode after we made our characters.  We all arrived in a town and were greeted by a crazy holy man.  He claimed that we were the answers to his prayers and that he was waiting on us.  There were also dead cows in the street, and they appeared to have rotted there for a couple of days.

He took us to Stag’s Glenn and told us that animals had started attacking the town recently, coming out of the Forbidden Forest.  It turns out that it wasn’t so forbidden though, since there were several other town’s people that go in and out of the forest.  He told us that it had started with squirrels attacking the town swarming in, and that different animals just kept coming on different days.  The last animal to attack were cows, and some of the animals had managed to kidnap some of the town’s folk.  (Don’t ask me how they did that without opposable thumbs.)  He want’s us to investigate, but doesn’t really want us going into the forest. (Yes, it is a little confusing.)

Things look up a little bit though because one of the townies, a lizard man, lets slip that there are ruins in the forest, and that the animals all seem to come from that direction.  That could mean treasure for us I hope.

Next week we will set out to see if we can find out “Why animals attack!”

 

Cya then!

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Saturday night I had a little bit of free time before bed, so I wanted to start in on my Mythic GME solo game using Risus.  I was inspired by Risus Monkey, so I will try to use his template when keeping track of my solo sessions.  I really only had time on Saturday to do a brief character creation, which lead to some interesting story elements that I will have to include in the game.  Hopefully I will have some time tonight to play some more.  So, for your entertainment, here are the notes from my brief play Saturday.

When creating my character,  I thought of two things that I would like to really define that character.  I chose Alchemist and Wild Mage, because I was in the mood for this type of character. (The guys who play with me will laugh because they say I am always in the mood play a magic user.) So I listed these two as my first two clichés.  There was nothing else I was set on playing, so I decided to roll up random clichés for my last too.  Using my Mythic GME program, I rolled a d100 and got 97. Searching the list of random clichés that I had, I found it to be: Visitor from the future…hmm, okay, that’s odd, not sure where to go here.

At this point I was going to ignore this roll and just roll again, but decided to let the dice lay where they were rolled…or something like that.  I think it will add an interesting twist on the whole adventure.  So I decided that my character comes from a time where the world is more advanced, an Eberron-like setting, with technological advances, through magic, and traveled back to where the world is far less advanced and developed.

I decided it was important to find out right away if I was sent back on purpose or not, since it would affect the way I began the whole adventure.  So I got the chance to ask my first question of the Mythic GME program. So I set the odds to “Unlikely” and Chaos to 5 and rolled:

Question: Did I come back in time on purpose?

Answer: You rolled a 96: Exceptional No!

 

Okay, so not only did I not come back on purpose, but it was also completely against my will.  Maybe I triggered some ancient trap, or perhaps someone maliciously sent me back in time.  Now I decided to ask a clarifying question, which had to be more complex, so I used Risus Monkey’s method of viewing a random page on a wiki to find the answer.  I picked the World of Warcraft wiki, because I thought it would be fun.

Complex Question: How did I get sent back through time?

Answer: (Using Wowwiki.com random page) I was sent to the page “Master Summoner“.

 

Very interesting, so then I was summoned back through time… Okay, I see the beginnings of a story here. Let’s get my last cliché and finish my character, then com back to this for the intro storyline.

Rolling on the random cliché list to get my last one, and I rolled a 35. Ex-Mercenary, I like it and can work with this cliché really well.  What happened to the rest of the Mercenaries I wonder?  Guess it probably doesn’t matter since they would be far into the future.

I then found a random name generator at Seventh Sanctum and got the name Annette Mia Knox .  I wasn’t expecting to play a female character, but I’ll roll with what I get.  I will probably be using Seventh Sanctum a lot for this game since it has a lot of really neat random generators.

 

My results:

Character: Annette Mia Knox

Everyone calls her Mia.  She is a short girl at 5’8″ and weighs 140 pounds.  She is ex-Mercenary that was summoned through time for some, as of yet, unknown reason.   She is a mage that relies on her magic and alchemy to see her out of tough situations.  She does however, carry two black powder guns that she crafted herself and, through her experience as an ex-mercenary, she has become a decent marksman.  Her current mission is to find her way back home…
Clichés:

  • Wild Mage (4)
  • Alchemist (3)
  • Ex-Mercenary (2)
  • Visitor from the future (1)
  •  

    This adventure looks like it is going to be a lot of fun to play… Let me know what you think!

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    Quite a while back now, my good buddy Matt got me into the game Warrior, Rogue & Mage. It is a very interesting game system that piqued our interest because of the simplicity of it. We have continued to move towards less crunchy games in our gaming group and this one seemed to fit pretty well. We were able to play test it only once, but we liked the game mechanics. You can read the game we played on Matt’s blog here: WR&M game.

    The game was great and the rules were easy to follow. By the end we liked the system, but decided we needed to play test it some more. We will definitely be using it again in the future. If you have not heard of WR&M or had a chance to read it, I recommend you download it immediately and read through it the next chance you get. In the mean time, I thought I would post my character here for the Compendium. So, without further ado, here is Danion Rinklefin.

    *****************
    Danion Rinklefin
    Talents: Micro Earth Elemental (Van Pebbles)

    Spells:
    1st – FrostBurn, Telekinesis, Magic Light, Healing Hand
    2nd – Healing Light, Mage Armor, Lightning Bolt
    3rd – Firebolt

    Stats:
    Warrior – 3
    Rogue – 1
    Mage – 6
    HP – 9
    Mana – 12-2-2
    Defense – 6
    Fate – 1

    Skills:
    1 – Thaumaturgy
    2 – Alchemy
    3 – Polearms

    As you can see, Danion is a mage of considerable skills. He has a bonded companion in the form of a small earth elemental that he affectionately named Van Pebbles. He is well versed in the spells department and he knows his way around a polearm if the need arises. Danion is a lighthearted human of small stature, big heart, and mischievous nature.

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    We were able to play a second session of Diaspora last night. I was looking forward to it because we ended on a cliffhanger last game that seemed to be the start of a conflict. I was right and I got to experience the rules of combat in Fate for the first time. Brennen ran the game again for me and John, here’s how it went

    ***
    Lanky humanoids that looked to be made from or coated in tar confronted us at the mouth of a path going into the forest. One taller than the rest stood out and made a threatening motion with his spear and we prepared to fight. Well, at least Sl’th’x did, Mara took off and vanished into the trees before the fight even began. Sl’th’x was surprised at Mara’s action, but he buffed up tall, trying to appear large and scary in the hope that it would scare off the people and leave him to the gold chuck in the ground. It didn’t work.

    The guy out front chunked his spear at Sl’th’x with amazing accuracy. The spear hits, but thanks to Sl’th’x’s thick scaly hide, it only produces a small wound. The wound unfortunately begins to bleed freely. This enrages Sl’th’x and he throws down his energy trident and speeds forward, attacking the humanoid with teeth and fangs.

    Meanwhile, some of the tar people follow Mara into the woods. She drops down from the trees and eliminates all four of them with some stunning moves. She then attempts to draw more of them into the woods so she can dispatch of them just a quick.

    Sl’th’x flips blood at the creatures eyes as he rushes him, but the creature is agile and avoids Sl’th’x attack. They dance around, each trying to land a good solid blow on the other, but neither is successfully. Finally, they lock their arms together, trying to overpower each other.
    ***

    This is where we left off for the night. It ended up being a fairly short, but fun night. The combat ended up taking so long because we were all new to the combat system in Diaspora. We spent a lot of time making sure we had all the rules correct and it was tough for me to figure out when and how I should use my fate points. I am positive though that next week it will go faster and will continue to do so as we grow comfortable with the system.

    I had to give Brennen a hard time because combat for me sure did seem like a lot of misses, but I enjoyed the game. I did miss a lot, but, it is important to remember that my character was not built as a combat orientated character and the dice were not treating me well either. So far, I like it much better than a d20 system because I do feel that the dice are much more balanced.

    I am looking forward to next week and hopefully I will put some hurt on that tar creature!

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